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[V1.4] Ultimate Duel Script
/*
Ultimate Duel Script (Reward/Rating/Security/Zoned & Reset)
Author : Philippe
Version : V1.4 (Full Rewrite)
Release Date : 21/03/14
Script Complete : 80 %
Version : 3.3.5 & 4.3.4
TrinityCore based.
Tested and Works Well.
Phasing System is in rewrite state. (V1.5)
Note :
For setup, Please follow instruction in readme.txt file.
or on thoses thread
AC-Web : http://www.ac-web.org/forums/showthread.php?195691-Ultimate-Duel-Script
Emudevs : http://emudevs.com/showthread.php/2390-Wotlk-Cata-Ultimate-Duel-Script
*/
#include "Ultimate_Duel_Script.h"
class Ultimate_Duel_Script : public PlayerScript
{
public:
Ultimate_Duel_Script() : PlayerScript("Ultimate_Duel_Script") {}
void OnDuelStart(Player* player, Player* playerTarget)
{
// Resewing HP/MANA-ENERGY/
RevivePlayerStart(player);
RevivePlayerStart(playerTarget);
// Check if rated system is active & check if they are in the good area
if(isActivated(player,playerTarget))
{
RatingInfo(player);
RatingInfo(playerTarget);
}
}
void OnDuelEnd(Player* player, Player* playerTarget, DuelCompleteType type)
{
// Resewing HP/MANA-ENERGY/COOLDOWN
RevivePlayerEnd(player);
RevivePlayerEnd(playerTarget);
// Check if rated system is active & check if they are in the good area
if(isActivated(player,playerTarget))
{ // Checking if player is trying to auto-farm
if(isSecurityActive(player,playerTarget) && (type == DUEL_WON || type == DUEL_INTERRUPTED || type == DUEL_FLED))
{ return; } // Do not remove
Update_Stats(player,playerTarget);
}
// Check again if Security is active for Token Reward (It's need to be checked another time if user don't want to use rated system)
if(isSecurityActive(player,playerTarget) && (type == DUEL_WON || type == DUEL_INTERRUPTED || type == DUEL_FLED))
{ return; } // Do not remove
Reward_Token(player,playerTarget);
}
};
void AddSC_Ultimate_Duel_Script()
{
new Ultimate_Duel_Script();
}
#include "Pet.h"
#include "Config.h"
enum Misc
{
// Player Level Check
MIN_LEVEL_REQ = 80,
// Token Reward Default Setup || Can be change by using config
TOKEN_LOSER = 1, // Default
TOKEN_WINNER = 3, // Default
ITEMORCURRENCY_REWARD_ID = 0, // Default
// Minimum Gear Stats REQ
#if GEAR_STAMINA_REQ == 1
GEAR_STAMINA_REQ = 4000,
#else // WotLK
GEAR_STAMINA_REQ = 1750,
#endif
};
bool isAreaValide(Player* player)
{
// Maps Check (Only for Rating system) || Can be NULL please make sure to configure
uint32 ZONE_1 = sConfigMgr->GetIntDefault("Rated_Duel.Zone_1", NULL); uint32 AREA_1 = sConfigMgr->GetIntDefault("Rated_Duel.Area_1", NULL);
uint32 ZONE_2 = sConfigMgr->GetIntDefault("Rated_Duel.Zone_2", NULL); uint32 AREA_2 = sConfigMgr->GetIntDefault("Rated_Duel.Area_2", NULL);
uint32 ZONE_3 = sConfigMgr->GetIntDefault("Rated_Duel.Zone_3", NULL); uint32 AREA_3 = sConfigMgr->GetIntDefault("Rated_Duel.Area_3", NULL);
uint32 ZONE_4 = sConfigMgr->GetIntDefault("Rated_Duel.Zone_4", NULL); uint32 AREA_4 = sConfigMgr->GetIntDefault("Rated_Duel.Area_4", NULL);
if ((player->GetZoneId() == ZONE_1 || player->GetZoneId() == ZONE_2 || player->GetZoneId() == ZONE_3 || player->GetZoneId() == ZONE_4)
|| (player->GetAreaId() == AREA_1 || player->GetAreaId() == AREA_2 || player->GetAreaId() == AREA_3 || player->GetAreaId() == AREA_4))
{ return true; } // boolean need to return to a value
return false; // boolean need to return to a value
}
bool isActivated(Player* player,Player* playerTarget)
{
uint32 isActivated = sConfigMgr->GetIntDefault("Duel_Reward.Rating", 1);
if(isActivated && (isAreaValide(player) && isAreaValide(playerTarget)))
{ return true; } // boolean need to return to a value
return false; // boolean need to return to a value
}
// Rating Info || Config Setup
void RatingInfo(Player* player)
{
QueryResult result = CharacterDatabase.PQuery("SELECT duelW,duelL,duelR FROM characters WHERE guid = '%u'", player->GetGUIDLow());
if(!result)
return;
Field * fields = result->Fetch();
uint32 duelW = fields[0].GetUInt32();
uint32 duelL = fields[1].GetUInt32();
uint32 duelR = fields[2].GetUInt32();
ChatHandler(player->GetSession()).PSendSysMessage("[System Information] - [Duel Stats] : |cffFFFF00%u |cFF90EE90Duel win & |cffFFFF00%u |cFF90EE90Duel lose |cffff6060[Rating] : |cffFFFF00%u \n", duelW,duelL,duelR);
}
// Resewing Health & Mana || Energy at start.
void RevivePlayerStart(Player* player)
{
player->SetHealth(player->GetMaxHealth());
if(player->getPowerType() == POWER_MANA)
player->SetPower(POWER_MANA, player->GetMaxPower(POWER_MANA));
if(player->getPowerType() == POWER_ENERGY)
player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
}
// Resewing Health & Mana || Energy, Cooldown & stopcombat at End of the duel.
void RevivePlayerEnd(Player* player)
{
RevivePlayerStart(player);
player->CombatStop();
player->RemoveAllSpellCooldown();
}
// Check if player is cheating
bool isSecurityActive(Player* player, Player* playerTarget)
{
if(sConfigMgr->GetIntDefault("Duel_Reward.Security", 1))
{
if (player->getLevel() != MIN_LEVEL_REQ || playerTarget->getLevel() != MIN_LEVEL_REQ) {
std::ostringstream ss;
ss << "|cFFFFFC00[Information System]|r : |cFF00FFFF You or Your Opponent Need to be both level " << MIN_LEVEL_REQ << " to be eligible for a rated duel|r \n";
ChatHandler(player->GetSession()).SendSysMessage(ss.str().c_str());
ChatHandler(playerTarget->GetSession()).SendSysMessage(ss.str().c_str());
return true; }
if (player->GetHealth() > 10 || playerTarget->GetStat(STAT_STAMINA) < GEAR_STAMINA_REQ) {
std::ostringstream ss;
ss << "|cFFFFFC00[Information System]|r : |cFF00FFFF You or Your Opponent has surrender or does not have enough gear to be eligible for a rated duel|r \n";
ChatHandler(player->GetSession()).SendSysMessage(ss.str().c_str());
ChatHandler(playerTarget->GetSession()).SendSysMessage(ss.str().c_str());
return true; }
if (player->GetSession()->GetSecurity() != 1 || playerTarget->GetSession()->GetSecurity() != 1) {
std::ostringstream ss;
ss << "|cFFFFFC00[Information System]|r : |cFF00FFFF Can't be rewarded if the fight is versus a GameMaster |r \n";
ChatHandler(player->GetSession()).SendSysMessage(ss.str().c_str());
ChatHandler(playerTarget->GetSession()).SendSysMessage(ss.str().c_str());
return true; }
if (player->GetSession()->GetRemoteAddress() == playerTarget->GetSession()->GetRemoteAddress()) {
std::ostringstream ss;
ss << "|cFFFFFC00[Information System]|r : |cFF00FFFF The Multi-Housing is not eligible for awards. |r \n";
ChatHandler(player->GetSession()).SendSysMessage(ss.str().c_str());
ChatHandler(playerTarget->GetSession()).SendSysMessage(ss.str().c_str()); }
}
return false;
}
// Stats Updater Winner/Loser
void Update_Stats(Player* player, Player* playerTarget)
{
// Winner
CharacterDatabase.PExecute("UPDATE characters SET duelW = (duelW+1) WHERE guid = '%u'", player->GetGUIDLow());
CharacterDatabase.PExecute("UPDATE characters SET duelR = (duelR+14) WHERE guid = '%u'", player->GetGUIDLow());
ChatHandler(player->GetSession()).SendSysMessage("|cFFFFFC00[System]|cFF00FFFF Well done you won 14 Points !");
// Loser
CharacterDatabase.PExecute("UPDATE characters SET duelL = (duelL+1) WHERE guid = '%u'", playerTarget->GetGUIDLow());
CharacterDatabase.PExecute("UPDATE characters SET duelR = (duelR-7) WHERE guid = '%u'", playerTarget->GetGUIDLow());
ChatHandler(playerTarget->GetSession()).SendSysMessage("|cFFFFFC00[System]|cFF00FFFF Ow you lose 7 Points !");
}
void Reward_Token(Player* player, Player* playerTarget)
{
if(sConfigMgr->GetIntDefault("Duel_Reward.isEnable", 1)) {
#if REWARD_CATA == 1
player->ModifyCurrency(sConfigMgr->GetIntDefault("Duel_Reward.ItemOrCurrencyID", ITEMORCURRENCY_REWARD_ID), sConfigMgr->GetIntDefault("Duel_Reward.ItemCount_Winner", TOKEN_WINNER), true, true);
playerTarget->ModifyCurrency(sConfigMgr->GetIntDefault("Duel_Reward.ItemOrCurrencyID", ITEMORCURRENCY_REWARD_ID), sConfigMgr->GetIntDefault("Duel_Reward.ItemCount_loser", TOKEN_LOSER), true, true);
#else // WotLK
player->AddItem(sConfigMgr->GetIntDefault("Duel_Reward.ItemOrCurrencyID", ITEMORCURRENCY_REWARD_ID), sConfigMgr->GetIntDefault("Duel_Reward.ItemCount_Winner", TOKEN_WINNER));
playerTarget->AddItem(sConfigMgr->GetIntDefault("Duel_Reward.ItemOrCurrencyID", ITEMORCURRENCY_REWARD_ID), sConfigMgr->GetIntDefault("Duel_Reward.ItemCount_loser", TOKEN_LOSER));
#endif
}
}
###################################################################################################
# CONFIGURE TO ACTIVATE RATED DUEL #
####################################
# Duel_Reward.Rating
# Default: 0 - (Disabled)
# 1 - (Enabled)
Duel_Reward.Rating = 0
##################################
# SECURITY (IN CASE OF CHEATERS) #
##################################
# Duel_Reward.Security
# Default: 1 - (Enabled)
# 0 - (Disabled)
Duel_Reward.Security = 1
##################################
# ITEM AWARD CONFIGURATIONS #
##################################
# Duel_Reward.isEnable || Activate Item or Currency Reward if rated system is active
# Default: 0 - (Disabled)
# 1 - (Enabled)
#
Duel_Reward.isEnable = 0
# Duel_Reward.ItemOrCurrencyID || Define ID for Item or Currency
# Default: 0 - (Disabled)
# Enabled: (Wotlk) - ItemID, Exemple : 40752
# (Cata) - CurrencyID, Exemple : 241
Duel_Reward.ItemOrCurrencyID = 0
# Duel_Reward.ItemCount || Define how much token will be rewarded
# default : ItemCount_Winner = 3
# ItemCount_loser = 1
#
Duel_Reward.ItemCount_Winner = 3
Duel_Reward.ItemCount_loser = 1
###################################################################################################
# SELECT ZONE & AREA ID FOR YOUR RATED DUEL ZONE
######################## ZONE CHECK
# Rated_Duel.Zone
# Default: NULL - (Disabled)
# ZONEID - (Enabled) (Exemple 1) use .gps ingame to know zone.
Rated_Duel.Zone_1 = NULL
Rated_Duel.Zone_2 = NULL
Rated_Duel.Zone_3 = NULL
Rated_Duel.Zone_4 = NULL
######################## AREA CHECK
# Rated_Duel.Area
# Default: NULL - (Disabled)
# AREAID - (Enabled) (Exemple 5) use .gps ingame to know area.
Rated_Duel.Area_1 = NULL
Rated_Duel.Area_2 = NULL
Rated_Duel.Area_3 = NULL
Rated_Duel.Area_4 = NULL
##############################################################################
/*
Ultimate Duel Script (Reward/Rating/Security/Zoned & Reset)
Author : Philippe
Version : V1.4 (Full Rewrite)
Release Date : 21/03/14
Script Complete : 80 %
Version : 3.3.5 & 4.3.4
TrinityCore based.
Special Thanks for Tommy.
http://emudevs.com/showthread.php/2881-looking-for-help-Learning-Purposes
*/
/* SQL (Only if you use Rating System) (Characters database)
ALTER TABLE `characters`
ADD COLUMN `duelW` INT(10) UNSIGNED NOT NULL DEFAULT '0',
ADD COLUMN `duelL` INT(10) UNSIGNED NOT NULL DEFAULT '0',
ADD COLUMN `duelR` INT(10) UNSIGNED NOT NULL DEFAULT '1000';
*/
How to setup :
--------- [WORLD CONFIG] ---------
Please make sure you have paste correctly the world config.
2 - [SECURITY] :
Security are checking if the player is cheating with another one, reward are unallowed if player does not have all condition.
Condition One : If player does not have the good level default : 80
Condition Two : If player has left | surrender or if he's not enough geared (Average is done by Stamina stats)
Condition Three : If player is fighting a Gamemaster, it will consider it like testing.
Condition Three : If player are using the same internet connexion.
Note * You can Activate or Desactive by using config
3 - [ITEM REWARD SYSTEM]
Reward system is a simple Item reward when player win/lose a duel. it's working for Cata(Currency) & Wotlk(ItemID)
You can activate and modify ItemID Or CurrencyID and modify the number of reward with config.
4 - [RATING SYSTEM] (2.0 Will have a better Distribution System)
(if you activate this system) ***BE SURE TO ADD SQL OR YOUR SERVER WILL CRASH***
Point Distribution :
Start With : 1000
Winner +14 : Duel Won+1
Loser - 7 : Duel Lose+1
*You can activate or desactivate this option by using config.
5 - [AREA SYSTEM]
Area system is here to define where you would like to place you're Rated Duel Area.
You can Choose 4 Area AND 4 Zones.
if you don't want to configurate AREA or ZONES just let NULL
To setup AREA/ZONE CHECKING please make sure to know what's the id of thoses by using the command .GPS ingame,
In Your WorldConf REPLACE One of the 4 : NULL by the valor you want for exemple Elwyn is 12. So NULL will be 12.
if you want to do express change without re-compiling or restarting server use the command .reload conf
YOU'RE DONE !
#hashtag #happyno?
keep in mind this is not the final version and if you have any suggestion please contact me here.
AC-Web : http://www.ac-web.org/forums/showthread.php?195691-Ultimate-Duel-Script
Emudevs : http://emudevs.com/showthread.php/2390-Wotlk-Cata-Ultimate-Duel-Script
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