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# Blender Python script for directing characters with a script. | |
# See example at bottom for usage | |
# Author: Zach Capalbo (zachcapalbo.com) | |
# Copyright (c) 2024 Zach Capalbo | |
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
import bpy | |
import math | |
import mathutils | |
class SpeechText: | |
speeches = [] | |
def __init__(self, text, start, duration): | |
self.range = range(start, start + duration) | |
self.text = text | |
SpeechText.speeches.append(self) | |
def handle_frame_change(dummy): | |
frame = bpy.context.scene.frame_current | |
bpy.data.objects["Speech"].data.body = "\n".join(speech.text for speech in SpeechText.speeches if frame in speech.range) | |
class Character: | |
all = [] | |
manequin = False | |
def __init__(self, actor_name, manequin = None): | |
if manequin is None: | |
manequin = Character.manequin | |
self.real_actor_name = actor_name | |
if manequin: | |
if not f"simple_{actor_name}" in bpy.data.objects: | |
bpy.ops.object.armature_basic_human_metarig_add() | |
bpy.context.active_object.name = f"simple_{actor_name}" | |
self.actor = bpy.data.objects[f"simple_{actor_name}"] | |
else: | |
self.actor = bpy.data.objects[actor_name] | |
self.next_action_frame = 0 | |
self.actor.animation_data_clear() | |
self.actor.animation_data_create() | |
self.chill_track = self.actor.animation_data.nla_tracks.new() | |
self.chill_track.name = "Chill" | |
chill_strip = self.chill_track.strips.new("chill", 1, bpy.data.actions["Chill"]) | |
self.walk_anim_track = self.actor.animation_data.nla_tracks.new() | |
self.walk_anim_track.name = "Walking" | |
self.walk_location_track = self.actor.animation_data.nla_tracks.new() | |
self.walk_location_track.name = "Location" | |
self.walking = bpy.data.actions['Walk'] | |
self.speed = 0.1 | |
self.walking_rate = 1 | |
self.actor.rotation_mode = 'QUATERNION' | |
Character.all.append(self) | |
def select(self): | |
bpy.ops.object.select_all(action='DESELECT') | |
bpy.context.view_layer.objects.active = self.actor | |
self.actor.select_set(True) | |
def at(self, frame): | |
self.next_action_frame = frame | |
return self | |
def wait_for(self, character): | |
self.at(character.next_action_frame) | |
return self | |
def start_from(self, object): | |
start_frame = self.next_action_frame | |
bpy.context.scene.frame_set(start_frame) | |
self.actor.location = bpy.data.objects[object].location | |
self.actor.keyframe_insert(data_path="location", frame=start_frame) | |
return self | |
def _walk_to_location(self, end_location, duration = None): | |
self.select() | |
start_frame = self.next_action_frame | |
bpy.context.scene.frame_set(start_frame) | |
self.actor.keyframe_insert(data_path="location", frame=start_frame) | |
if duration is None: | |
duration = round(math.dist(self.actor.location, end_location) / self.speed) | |
end_frame = self.next_action_frame + duration | |
bpy.context.scene.frame_set(end_frame) | |
self.actor.location = end_location | |
self.actor.keyframe_insert(data_path="location", frame=end_frame) | |
walk_strip = self.walk_anim_track.strips.new("walk", start_frame, self.walking) | |
walk_strip.extrapolation = 'NOTHING' | |
walk_strip.repeat = (end_frame - start_frame) / (self.walking.frame_range[1] - self.walking.frame_range[0]) * self.walking_rate | |
walk_strip.scale = 1.0 / self.walking_rate | |
self.next_action_frame = end_frame | |
return self | |
def walk_to(self, target, duration = None, offset = None, factor = None): | |
self.look_at(target) | |
start_frame = self.next_action_frame | |
bpy.context.scene.frame_set(start_frame) | |
end_location = bpy.data.objects[target].location | |
if offset is not None: | |
end_location = end_location + offset | |
if factor is not None: | |
end_location = self.actor.location.lerp(end_location, factor) | |
self._walk_to_location(end_location, duration) | |
return self | |
def walk_forward(self, distance, duration = None, offset = None): | |
self._walk_to_location(self.actor.location + distance * (self.actor.rotation_quaternion @ mathutils.Vector((0, -1, 0)))) | |
return self | |
def look_at(self, target, duration = None): | |
self.select() | |
start_frame = self.next_action_frame | |
bpy.context.scene.frame_set(start_frame) | |
self.actor.keyframe_insert(data_path="rotation_quaternion", frame=start_frame) | |
if duration is None: | |
duration = 4 | |
end_frame = self.next_action_frame + duration | |
bpy.context.scene.frame_set(end_frame) | |
self.actor.rotation_quaternion = (bpy.data.objects[target].location - self.actor.location).to_track_quat('-Y', 'Z') | |
self.actor.keyframe_insert(data_path="rotation_quaternion", frame=end_frame) | |
return self | |
def wait(self, duration): | |
self.next_action_frame += duration | |
return self | |
def set_speed(self, speed): | |
self.speed = speed | |
return self | |
def play(self, action_name, duration = None, extrapolation='NOTHING', parallel=False): | |
action = bpy.data.actions[action_name] | |
if duration is None: | |
duration = action.frame_range[1] - action.frame_range[0] | |
start_frame = self.next_action_frame | |
end_frame = round(self.next_action_frame + duration) | |
strip = self.walk_anim_track.strips.new(action_name, start_frame, action) | |
strip.extrapolation = extrapolation | |
strip.repeat = (duration) / max(1, (action.frame_range[1] - action.frame_range[0])) | |
if not parallel: | |
self.next_action_frame = end_frame | |
return self | |
def start(self, action_name, duration = None): | |
return self.play(action_name, duration=duration, extrapolation='HOLD_FORWARD', parallel=True) | |
def say(self, text, duration = 100): | |
SpeechText(text, self.next_action_frame, duration) | |
return self | |
def bake(self): | |
self.select() | |
bpy.ops.nla.bake(frame_start=1, frame_end=self.next_action_frame, only_selected=False, bake_types={'POSE', 'OBJECT'}) | |
self.actor.animation_data.nla_tracks.remove(self.walk_anim_track) | |
self.actor.animation_data.nla_tracks.remove(self.chill_track) | |
self.actor.animation_data.nla_tracks.remove(self.walk_location_track) | |
def sync(): | |
last_action = max(c.next_action_frame for c in Character.all) | |
for c in Character.all: | |
c.next_action_frame = last_action | |
def apply_manequin(self): | |
if self.real_actor_name == self.actor.name: | |
return | |
bpy.ops.object.select_all(action='DESELECT') | |
bpy.data.objects[self.real_actor_name].select_set(True) | |
bpy.context.view_layer.objects.active = self.actor | |
bpy.ops.object.make_links_data(type='ANIMATION') | |
bpy.data.objects[self.real_actor_name].select_set(False) | |
self.actor.select_set(False) | |
def apply_manequins(): | |
for c in Character.all: | |
c.apply_manequin() | |
# Uncomment and add a text object named "Speech" to enable the say method | |
#bpy.app.handlers.frame_change_pre.clear() | |
#bpy.app.handlers.frame_change_pre.append(SpeechText.handle_frame_change) | |
# Example: | |
# Here's a simple exmple showing general usage. | |
# This example assumes a scene with rigged character armatures named "Bob" and "Joe", | |
# and empties named "Entrance" "StageLeft", "Audience", "ASpecificSpot", and an action named "JumpingJack" | |
# | |
# An action named "Walk" is required for the walk_to method. | |
bob = Character("Bob") | |
(bob.starting_from("Entrance") | |
.walk_to("StageLeft") | |
.look_at("Audience")) | |
joe = Character("Joe") | |
(joe.starting_from("Entrance") | |
.walk_to("ASpecificSpot") | |
.look_at("StageLeft") | |
.wait(20) | |
.play("JumpingJack")) | |
(bob.wait_for(joe) | |
.play("JumpingJack") | |
.walk_to("Entrance")) |
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