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iOS-style segmented control in Compose
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import android.annotation.SuppressLint | |
import androidx.compose.animation.core.animateDpAsState | |
import androidx.compose.animation.core.animateFloatAsState | |
import androidx.compose.foundation.Canvas | |
import androidx.compose.foundation.background | |
import androidx.compose.foundation.gestures.awaitFirstDown | |
import androidx.compose.foundation.gestures.forEachGesture | |
import androidx.compose.foundation.gestures.horizontalDrag | |
import androidx.compose.foundation.layout.Arrangement.spacedBy | |
import androidx.compose.foundation.layout.Box | |
import androidx.compose.foundation.layout.Column | |
import androidx.compose.foundation.layout.Row | |
import androidx.compose.foundation.layout.fillMaxSize | |
import androidx.compose.foundation.layout.fillMaxWidth | |
import androidx.compose.foundation.layout.padding | |
import androidx.compose.foundation.layout.wrapContentWidth | |
import androidx.compose.foundation.selection.selectableGroup | |
import androidx.compose.foundation.shape.RoundedCornerShape | |
import androidx.compose.material.LocalTextStyle | |
import androidx.compose.material.MaterialTheme | |
import androidx.compose.material.Surface | |
import androidx.compose.material.Text | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.CompositionLocalProvider | |
import androidx.compose.runtime.getValue | |
import androidx.compose.runtime.mutableStateOf | |
import androidx.compose.runtime.remember | |
import androidx.compose.runtime.setValue | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.composed | |
import androidx.compose.ui.draw.alpha | |
import androidx.compose.ui.draw.shadow | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.geometry.Rect | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.TransformOrigin | |
import androidx.compose.ui.graphics.graphicsLayer | |
import androidx.compose.ui.input.pointer.AwaitPointerEventScope | |
import androidx.compose.ui.input.pointer.PointerEventPass | |
import androidx.compose.ui.input.pointer.PointerInputChange | |
import androidx.compose.ui.input.pointer.changedToUp | |
import androidx.compose.ui.input.pointer.pointerInput | |
import androidx.compose.ui.input.pointer.positionChangeConsumed | |
import androidx.compose.ui.layout.Layout | |
import androidx.compose.ui.semantics.Role | |
import androidx.compose.ui.semantics.onClick | |
import androidx.compose.ui.semantics.role | |
import androidx.compose.ui.semantics.selected | |
import androidx.compose.ui.semantics.semantics | |
import androidx.compose.ui.semantics.stateDescription | |
import androidx.compose.ui.text.TextStyle | |
import androidx.compose.ui.text.font.FontWeight | |
import androidx.compose.ui.text.style.TextOverflow.Ellipsis | |
import androidx.compose.ui.tooling.preview.Preview | |
import androidx.compose.ui.unit.Constraints | |
import androidx.compose.ui.unit.Density | |
import androidx.compose.ui.unit.IntOffset | |
import androidx.compose.ui.unit.dp | |
@Preview | |
@Composable fun SegmentedDemo() { | |
MaterialTheme { | |
Surface { | |
Column(Modifier.padding(16.dp), verticalArrangement = spacedBy(16.dp)) { | |
Text("SEGMENTS", style = MaterialTheme.typography.caption) | |
val twoSegments = remember { listOf("Foo", "Bar") } | |
var selectedTwoSegment by remember { mutableStateOf(twoSegments.first()) } | |
SegmentedControl( | |
twoSegments, | |
selectedTwoSegment, | |
onSegmentSelected = { selectedTwoSegment = it } | |
) { | |
SegmentText(it) | |
} | |
val threeSegments = remember { listOf("Foo", "Bar", "Some very long string") } | |
var selectedThreeSegment by remember { mutableStateOf(threeSegments.first()) } | |
SegmentedControl( | |
threeSegments, | |
selectedThreeSegment, | |
onSegmentSelected = { selectedThreeSegment = it } | |
) { | |
SegmentText(it) | |
} | |
} | |
} | |
} | |
} | |
private const val NO_SEGMENT_INDEX = -1 | |
/** Padding inside the track. */ | |
private val TRACK_PADDING = 2.dp | |
private val TRACK_COLOR = Color.LightGray.copy(alpha = .5f) | |
/** Additional padding to inset segments and the thumb when pressed. */ | |
private val PRESSED_TRACK_PADDING = 1.dp | |
/** Padding inside individual segments. */ | |
private val SEGMENT_PADDING = 5.dp | |
/** Alpha to use to indicate pressed state when unselected segments are pressed. */ | |
private const val PRESSED_UNSELECTED_ALPHA = .6f | |
private val BACKGROUND_SHAPE = RoundedCornerShape(8.dp) | |
@Composable fun <T : Any> SegmentedControl( | |
segments: List<T>, | |
selectedSegment: T, | |
onSegmentSelected: (T) -> Unit, | |
modifier: Modifier = Modifier, | |
content: @Composable (T) -> Unit | |
) { | |
val state = remember { SegmentedControlState() } | |
state.segmentCount = segments.size | |
state.selectedSegment = segments.indexOf(selectedSegment) | |
state.onSegmentSelected = { onSegmentSelected(segments[it]) } | |
// Animate between whole-number indices so we don't need to do pixel calculations. | |
val selectedIndexOffset by animateFloatAsState(state.selectedSegment.toFloat()) | |
// Use a custom layout so that we can measure the thumb using the height of the segments. The thumb | |
// is whole composable that draws itself – this layout is just responsible for placing it under | |
// the correct segment. | |
Layout( | |
content = { | |
// Each of these produces a single measurable. | |
Thumb(state) | |
Dividers(state) | |
Segments(state, segments, content) | |
}, | |
modifier = modifier | |
.fillMaxWidth() | |
.then(state.inputModifier) | |
.background(TRACK_COLOR, BACKGROUND_SHAPE) | |
.padding(TRACK_PADDING) | |
) { measurables, constraints -> | |
val (thumbMeasurable, dividersMeasurable, segmentsMeasurable) = measurables | |
// Measure the segments first so we know how tall to make the thumb. | |
val segmentsPlaceable = segmentsMeasurable.measure(constraints) | |
state.updatePressedScale(segmentsPlaceable.height, this) | |
// Now we can measure the thumb and dividers to be the right size. | |
val thumbPlaceable = thumbMeasurable.measure( | |
Constraints.fixed( | |
width = segmentsPlaceable.width / segments.size, | |
height = segmentsPlaceable.height | |
) | |
) | |
val dividersPlaceable = dividersMeasurable.measure( | |
Constraints.fixed( | |
width = segmentsPlaceable.width, | |
height = segmentsPlaceable.height | |
) | |
) | |
layout(segmentsPlaceable.width, segmentsPlaceable.height) { | |
val segmentWidth = segmentsPlaceable.width / segments.size | |
// Place the thumb first since it should be drawn below the segments. | |
thumbPlaceable.placeRelative( | |
x = (selectedIndexOffset * segmentWidth).toInt(), | |
y = 0 | |
) | |
dividersPlaceable.placeRelative(IntOffset.Zero) | |
segmentsPlaceable.placeRelative(IntOffset.Zero) | |
} | |
} | |
} | |
/** | |
* Wrapper around [Text] that is configured to display appropriately inside of a [SegmentedControl]. | |
*/ | |
@Composable fun SegmentText(text: String) { | |
Text(text, maxLines = 1, overflow = Ellipsis) | |
} | |
/** | |
* Draws the thumb (selected indicator) on a [SegmentedControl] track, underneath the [Segments]. | |
*/ | |
@Composable private fun Thumb(state: SegmentedControlState) { | |
Box( | |
Modifier | |
.then( | |
state.segmentScaleModifier( | |
pressed = state.pressedSegment == state.selectedSegment, | |
segment = state.selectedSegment | |
) | |
) | |
.shadow(4.dp, BACKGROUND_SHAPE) | |
.background(Color.White, BACKGROUND_SHAPE) | |
) | |
} | |
/** | |
* Draws dividers between segments. No dividers are drawn around the selected segment. | |
*/ | |
@Composable private fun Dividers(state: SegmentedControlState) { | |
// Animate each divider independently. | |
val alphas = (0 until state.segmentCount).map { i -> | |
val selectionAdjacent = i == state.selectedSegment || i - 1 == state.selectedSegment | |
animateFloatAsState(if (selectionAdjacent) 0f else 1f) | |
} | |
Canvas(Modifier.fillMaxSize()) { | |
val segmentWidth = size.width / state.segmentCount | |
val dividerPadding = TRACK_PADDING + PRESSED_TRACK_PADDING | |
alphas.forEachIndexed { i, alpha -> | |
val x = i * segmentWidth | |
drawLine( | |
Color.White, | |
alpha = alpha.value, | |
start = Offset(x, dividerPadding.toPx()), | |
end = Offset(x, size.height - dividerPadding.toPx()) | |
) | |
} | |
} | |
} | |
/** | |
* Draws the actual segments in a [SegmentedControl]. | |
*/ | |
@Composable private fun <T> Segments( | |
state: SegmentedControlState, | |
segments: List<T>, | |
content: @Composable (T) -> Unit | |
) { | |
CompositionLocalProvider( | |
LocalTextStyle provides TextStyle(fontWeight = FontWeight.Medium) | |
) { | |
Row( | |
horizontalArrangement = spacedBy(TRACK_PADDING), | |
modifier = Modifier | |
.fillMaxWidth() | |
.selectableGroup() | |
) { | |
segments.forEachIndexed { i, segment -> | |
val isSelected = i == state.selectedSegment | |
val isPressed = i == state.pressedSegment | |
// Unselected presses are represented by fading. | |
val alpha by animateFloatAsState(if (!isSelected && isPressed) PRESSED_UNSELECTED_ALPHA else 1f) | |
// We can't use Modifier.selectable because it does way too much: it does its own input | |
// handling and wires into Compose's indicaiton/interaction system, which we don't want because | |
// we've got our own indication mechanism. | |
val semanticsModifier = Modifier.semantics(mergeDescendants = true) { | |
selected = isSelected | |
role = Role.Button | |
onClick { state.onSegmentSelected(i); true } | |
stateDescription = if (isSelected) "Selected" else "Not selected" | |
} | |
Box( | |
Modifier | |
// Divide space evenly between all segments. | |
.weight(1f) | |
.then(semanticsModifier) | |
.padding(SEGMENT_PADDING) | |
// Draw pressed indication when not selected. | |
.alpha(alpha) | |
// Selected presses are represented by scaling. | |
.then(state.segmentScaleModifier(isPressed && isSelected, i)) | |
// Center the segment content. | |
.wrapContentWidth() | |
) { | |
content(segment) | |
} | |
} | |
} | |
} | |
} | |
private class SegmentedControlState { | |
var segmentCount by mutableStateOf(0) | |
var selectedSegment by mutableStateOf(0) | |
var onSegmentSelected: (Int) -> Unit by mutableStateOf({}) | |
var pressedSegment by mutableStateOf(NO_SEGMENT_INDEX) | |
/** | |
* Scale factor that should be used to scale pressed segments (both the segment itself and the | |
* thumb). When this scale is applied, exactly [PRESSED_TRACK_PADDING] will be added around the | |
* element's usual size. | |
*/ | |
var pressedSelectedScale by mutableStateOf(1f) | |
private set | |
/** | |
* Calculates the scale factor we need to use for pressed segments to get the desired padding. | |
*/ | |
fun updatePressedScale(controlHeight: Int, density: Density) { | |
with(density) { | |
val pressedPadding = PRESSED_TRACK_PADDING * 2 | |
val pressedHeight = controlHeight - pressedPadding.toPx() | |
pressedSelectedScale = pressedHeight / controlHeight | |
} | |
} | |
/** | |
* Returns a [Modifier] that will scale an element so that it gets [PRESSED_TRACK_PADDING] extra | |
* padding around it. The scale will be animated. | |
* | |
* The scale is also performed around either the left or right edge of the element if the [segment] | |
* is the first or last segment, respectively. In those cases, the scale will also be translated so | |
* that [PRESSED_TRACK_PADDING] will be added on the left or right edge. | |
*/ | |
@SuppressLint("ModifierFactoryExtensionFunction") | |
fun segmentScaleModifier( | |
pressed: Boolean, | |
segment: Int, | |
): Modifier = Modifier.composed { | |
val scale by animateFloatAsState(if (pressed) pressedSelectedScale else 1f) | |
val xOffset by animateDpAsState(if (pressed) PRESSED_TRACK_PADDING else 0.dp) | |
graphicsLayer { | |
this.scaleX = scale | |
this.scaleY = scale | |
// Scales on the ends should gravitate to that edge. | |
this.transformOrigin = TransformOrigin( | |
pivotFractionX = when (segment) { | |
0 -> 0f | |
segmentCount - 1 -> 1f | |
else -> .5f | |
}, | |
pivotFractionY = .5f | |
) | |
// But should still move inwards to keep the pressed padding consistent with top and bottom. | |
this.translationX = when (segment) { | |
0 -> xOffset.toPx() | |
segmentCount - 1 -> -xOffset.toPx() | |
else -> 0f | |
} | |
} | |
} | |
/** | |
* A [Modifier] that will listen for touch gestures and update the selected and pressed properties | |
* of this state appropriately. | |
* | |
* Input will be reset if the [segmentCount] changes. | |
*/ | |
val inputModifier = Modifier.pointerInput(segmentCount) { | |
val segmentWidth = size.width / segmentCount | |
// Helper to calculate which segment an event occured in. | |
fun segmentIndex(change: PointerInputChange): Int = | |
((change.position.x / size.width.toFloat()) * segmentCount) | |
.toInt() | |
.coerceIn(0, segmentCount - 1) | |
forEachGesture { | |
awaitPointerEventScope { | |
val down = awaitFirstDown() | |
pressedSegment = segmentIndex(down) | |
val downOnSelected = pressedSegment == selectedSegment | |
val segmentBounds = Rect( | |
left = pressedSegment * segmentWidth.toFloat(), | |
right = (pressedSegment + 1) * segmentWidth.toFloat(), | |
top = 0f, | |
bottom = size.height.toFloat() | |
) | |
// Now that the pointer is down, the rest of the gesture depends on whether the segment that | |
// was "pressed" was selected. | |
if (downOnSelected) { | |
// When the selected segment is pressed, it can be dragged to other segments to animate the | |
// thumb moving and the segments scaling. | |
horizontalDrag(down.id) { change -> | |
pressedSegment = segmentIndex(change) | |
// Notify the SegmentedControl caller when the pointer changes segments. | |
if (pressedSegment != selectedSegment) { | |
onSegmentSelected(pressedSegment) | |
} | |
} | |
} else { | |
// When an unselected segment is pressed, we just animate the alpha of the segment while | |
// the pointer is down. No dragging is supported. | |
waitForUpOrCancellation(inBounds = segmentBounds) | |
// Null means the gesture was cancelled (e.g. dragged out of bounds). | |
?.let { onSegmentSelected(pressedSegment) } | |
} | |
// In either case, once the gesture is cancelled, stop showing the pressed indication. | |
pressedSegment = NO_SEGMENT_INDEX | |
} | |
} | |
} | |
} | |
/** | |
* Copy of nullary waitForUpOrCancellation that works with bounds that may not be at 0,0. | |
*/ | |
private suspend fun AwaitPointerEventScope.waitForUpOrCancellation(inBounds: Rect): PointerInputChange? { | |
while (true) { | |
val event = awaitPointerEvent(PointerEventPass.Main) | |
if (event.changes.all { it.changedToUp() }) { | |
// All pointers are up | |
return event.changes[0] | |
} | |
if (event.changes.any { it.consumed.downChange || !inBounds.contains(it.position) }) { | |
return null // Canceled | |
} | |
// Check for cancel by position consumption. We can look on the Final pass of the | |
// existing pointer event because it comes after the Main pass we checked above. | |
val consumeCheck = awaitPointerEvent(PointerEventPass.Final) | |
if (consumeCheck.changes.any { it.positionChangeConsumed() }) { | |
return null | |
} | |
} | |
} |
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Bug: A divider is rendered on the left of the first item.
@zach-klippenstein do you have any idea what causes that divider bug? I've been trying to figure it out, but no progress thus far
I didnt really want dividers anyway so I just used Color.Transparent
instead https://gist.github.com/zach-klippenstein/7ae8874db304f957d6bb91263e292117#file-_segmentedcontrol-kt-L216 and now the vertical bar is gone.
I agreed with @sphrak, just deleted all related to dividers and it works perfectly, thanks so much
Corrected Dividers. It seems the problem is gone.
@Composable
private fun Dividers(state: SegmentedControlState) {
// Animate each divider independently.
val alphas = (1 until state.segmentCount).map { i ->
val selectionAdjacent = i == state.selectedSegment || i - 1 == state.selectedSegment
animateFloatAsState(if (selectionAdjacent) 0f else 1f)
}
Canvas(Modifier.fillMaxSize()) {
val segmentWidth = size.width / state.segmentCount
val dividerPadding = TRACK_PADDING + PRESSED_TRACK_PADDING
alphas.forEachIndexed { i, alpha ->
val x = (i + 1) * segmentWidth
drawLine(
Color.White,
alpha = alpha.value,
start = Offset(x, dividerPadding.toPx()),
end = Offset(x, size.height - dividerPadding.toPx())
)
}
}
}
how to add swipe like pager between segments🙏
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Thanks for adding the license!