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@zackexplosion
Created October 31, 2024 14:50
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Circle AnimationšŸ¤”
<div id="container">
<canvas id="canvas" width="640" height="640"></canvas>
</div>
function Params() {
this.frameSpeed = 50;
this.ballCenterX = 0;
this.ballCenterY = 0;
this.trajectoryRadius = 50;
this.trajectoryTheta = 0;
this.fps = 30.0;
}
const ctx = document.getElementById("canvas").getContext("2d");
var params = new Params();
var gui = new dat.GUI();
params.ballCenterX = canvas.width / 2;
params.ballCenterY = canvas.height / 2;
// gui.add(params, "frameSpeed", 10, 100).onChange(draw)
gui.add(params, "fps", 0, 200).listen();
gui.add(params, "frameSpeed", 1, 100).listen();
gui.add(params, "ballCenterX", 0, canvas.width).listen();
gui.add(params, "ballCenterY", 0, canvas.height).listen();
gui.add(params, "trajectoryRadius", 10, canvas.width / 2).listen();
gui.add(params, "trajectoryTheta", 0, 360).listen();
var date1 = new Date();
function dtr(degree) {
return degree * (Math.PI / 180);
}
// 2PI = 360
// PI = 180
// radian
const movingBallRadius = 10;
function drawMovingCircle() {
var dx = Math.cos(dtr(params.trajectoryTheta)) * params.trajectoryRadius;
var dy = Math.sin(dtr(params.trajectoryTheta)) * params.trajectoryRadius;
params.trajectoryTheta = params.trajectoryTheta + 0.1 * params.frameSpeed;
if (params.trajectoryTheta >= 360) params.trajectoryTheta = 0;
const originX = canvas.width / 2;
const originY = canvas.height / 2;
params.ballCenterX = dx + originX;
params.ballCenterY = dy + originY;
// Reset position
if (
params.ballCenterX + movingBallRadius <= 0 ||
params.ballCenterX - movingBallRadius >= canvas.width
) {
// params.ballCenterX = canvas.width / 2;
params.trajectoryTheta = 0;
}
if (
params.ballCenterY + movingBallRadius <= 0 ||
params.ballCenterY - movingBallRadius >= canvas.height
) {
// params.ballCenterY = canvas.height / 2;
params.trajectoryTheta = 0;
}
// The moving circle
ctx.beginPath();
ctx.arc(
params.ballCenterX,
params.ballCenterY,
movingBallRadius,
0,
2 * Math.PI,
false
);
ctx.fillStyle = "green";
ctx.fill();
ctx.lineWidth = 0;
ctx.strokeStyle = "#003300";
ctx.stroke();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawMovingCircle();
// center red dot
ctx.beginPath();
ctx.arc(
canvas.width / 2,
canvas.height / 2,
movingBallRadius / 5,
0,
2 * Math.PI,
false
);
ctx.fillStyle = "red";
ctx.fill();
params.fps = 1000.0 / (new Date().getTime() - date1.getTime());
date1 = new Date();
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.min.js"></script>
html,
body {
margin: 0;
padding: 0;
background: #ccc;
}
#container {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
overflow: hidden;
}
canvas {
width: 640px;
height: 640px;
margin: 0 auto;
display: block;
background: #000;
}
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