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August 29, 2015 14:24
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An example of how to serve a mobile touchpad on your HTML5 Phaser game.
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CanyonRunner.Level1.prototype = { | |
create: function() { | |
//START MUSIC | |
/////////////////// | |
this.sound = this.game.add.audioSprite('sound'); | |
this.sound.play('aronara'); | |
////////////////// | |
//SET BACKGROUND | |
////////////////// | |
this.background = this.game.add.tileSprite(0, -100, 2731, 800, 'desert'); | |
this.background.fixedToCamera = true; | |
/////////////////////// | |
//CREATE TOUCH GAMEPAD | |
/////////////////////// | |
//Only Mobile Gets Touchpad | |
if (!this.game.device.desktop) { | |
this.buttonUp = this.game.add.button(this.game.world.centerX - 300, this.game.world.centerY + 50, 'sprites', null, this, 'up-arrow', 'up-arrow', 'up-arrow'); | |
this.buttonUp.fixedToCamera = true; | |
this.buttonUp.onInputDown.add(function() { | |
this.up = true; | |
}, this); | |
this.buttonUp.onInputUp.add(function() { | |
this.up = false; | |
}, this); | |
this.buttonRight = this.game.add.button(this.game.world.centerX - 200, this.game.world.centerY + 100, 'sprites', null, this, 'right-arrow', 'right-arrow', 'right-arrow'); | |
this.buttonRight.fixedToCamera = true; | |
this.buttonRight.onInputDown.add(function() { | |
this.right = true; | |
}, this); | |
this.buttonRight.onInputUp.add(function() { | |
this.right = false; | |
}, this); | |
this.buttonDown = this.game.add.button(this.game.world.centerX - 300, this.game.world.centerY + 150, 'sprites', null, this, 'down-arrow', 'down-arrow', 'down-arrow'); | |
this.buttonDown.fixedToCamera = true; | |
this.buttonDown.onInputDown.add(function() { | |
this.down = true; | |
}, this); | |
this.buttonDown.onInputUp.add(function() { | |
this.down = false; | |
}, this); | |
this.buttonLeft = this.game.add.button(this.game.world.centerX - 400, this.game.world.centerY + 100, 'sprites', null, this, 'left-arrow', 'left-arrow', 'left-arrow'); | |
this.buttonLeft.fixedToCamera = true; | |
this.buttonLeft.onInputDown.add(function() { | |
this.left = true; | |
}, this); | |
this.buttonLeft.onInputUp.add(function() { | |
this.left = false; | |
}, this); | |
} | |
//Desktop & Mobile Get Different Firing Buttons | |
if (this.game.device.desktop) { | |
this.fireButton = this.game.add.button(this.game.world.centerX - 60, this.game.world.centerY - 300, 'sprites', null, this, 'fire-missile-button-desktop', 'fire-missile-button-desktop', 'fire-missile-button-desktop'); | |
this.fireButton.fixedToCamera = true; | |
this.fireButton.onInputDown.add(function() { | |
this.fireMissile(); | |
}, this); | |
} else { | |
this.fireButton = this.game.add.button(this.game.world.centerX - 350, this.game.world.centerY - 150, 'sprites', null, this, 'fire-missile-button-mobile', 'fire-missile-button-mobile', 'fire-missile-button-mobile'); | |
this.fireButton.fixedToCamera = true; | |
this.fireButton.onInputDown.add(function() { | |
this.fireMissile(); | |
}, this); | |
} | |
... |
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