Created
November 11, 2012 10:02
-
-
Save zackthehuman/4054347 to your computer and use it in GitHub Desktop.
Color/palette cycling using GLSL (example in SFML)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
uniform sampler2D texture; | |
uniform sampler2D colorTable; | |
uniform float paletteIndex; | |
void main() | |
{ | |
vec2 pos = gl_TexCoord[0].xy; | |
vec4 color = texture2D(texture, pos); | |
vec2 index = vec2(color.r + paletteIndex, 0); | |
vec4 indexedColor = texture2D(colorTable, index); | |
gl_FragColor = indexedColor; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <cstdlib> | |
#include <iostream> | |
#include <SFML/Graphics.hpp> | |
#include <SFML/System.hpp> | |
#include <SFML/Window.hpp> | |
int main(int argc, char *argv[]) { | |
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML/OpenGL color cycling effects"); | |
sf::Texture texture; | |
if(!texture.loadFromFile("rock-abpp.png")) { | |
return EXIT_FAILURE; | |
} | |
sf::Texture colorTableTexture; | |
if(!colorTableTexture.loadFromFile("color-mappings.png")) { | |
return EXIT_FAILURE; | |
} | |
sf::Sprite sprite(texture); | |
sprite.setScale(10.0f, 10.0f); | |
sprite.setPosition( | |
(window.getSize().x / 2) - (sprite.getGlobalBounds().width / 2), | |
(window.getSize().y / 2) - (sprite.getGlobalBounds().height / 2) | |
); | |
sf::Shader shader; | |
shader.loadFromFile("blur.frag", sf::Shader::Fragment); | |
int paletteIndex = 0; | |
int numPalettes = 9; | |
while (window.isOpen()) { | |
sf::Event event; | |
while (window.pollEvent(event)) { | |
if (event.type == sf::Event::Closed) { | |
window.close(); | |
} | |
if( event.type == sf::Event::KeyPressed ) { | |
if(event.key.code == sf::Keyboard::R) { | |
std::cout << "Reloading shader..." << std::endl; | |
shader.loadFromFile("cycle.frag", sf::Shader::Fragment); | |
} | |
// Move "left" through the palettes | |
if(event.key.code == sf::Keyboard::Comma) { | |
paletteIndex--; | |
} | |
// Move "right" through the palettes | |
if(event.key.code == sf::Keyboard::Period) { | |
paletteIndex++; | |
} | |
} | |
} | |
// Wrap around the palettes! | |
if(paletteIndex >= numPalettes) { | |
paletteIndex = 0; | |
} else if(paletteIndex < 0) { | |
paletteIndex = numPalettes - 1; | |
} | |
shader.setParameter("colorTable", colorTableTexture); | |
shader.setParameter("paletteIndex", static_cast<float>(paletteIndex) * 6.0f/256.0f); | |
window.clear(sf::Color::Magenta); | |
sf::RenderStates states; | |
states.shader = &shader; | |
window.draw(sprite, states); | |
window.display(); | |
} | |
return EXIT_SUCCESS; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Do you have an example color table texture?