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@zaelani23
Last active October 31, 2025 03:44
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<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/css/bootstrap.min.css" integrity="sha384-MCw98/SFnGE8fJT3GXwEOngsV7Zt27NXFoaoApmYm81iuXoPkFOJwJ8ERdknLPMO" crossorigin="anonymous">
</head>
<body onload="getLocation()">
<div class='container'>
<form>
<p class='h4 mb-4 text-center'>Klik 'Mulai' untuk melanjutkan!!</p>
<p>Aktifkan GPS SmartPhone kalian dan izinkan akses lokasi untuk mendapatkan unique id, silakan reload jika anda belum mengizinkan akses lokasi.</p>
<div class='form-group'>
<label for='ip'>IP Address:</label>
<?!= include(); ?>
</div>
<div class='form-group'>
<label for='unik'>Unique ID:</label><p>silakkan salin unique id anda untuk proses verifikasi jawaban anda nanti.</p>
<input type='text' class='form-control' id='unik' readonly>
</div>
<a type="button" class="btn btn-primary" href='GANTI DENGAN LINK GOOGLE FORM KALIAN' target='_blank'>Mulai</a>
</form>
</div>
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js" integrity="sha384-q8i/X+965DzO0rT7abK41JStQIAqVgRVzpbzo5smXKp4YfRvH+8abtTE1Pi6jizo" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.3/umd/popper.min.js" integrity="sha384-ZMP7rVo3mIykV+2+9J3UJ46jBk0WLaUAdn689aCwoqbBJiSnjAK/l8WvCWPIPm49" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/js/bootstrap.min.js" integrity="sha384-ChfqqxuZUCnJSK3+MXmPNIyE6ZbWh2IMqE241rYiqJxyMiZ6OW/JmZQ5stwEULTy" crossorigin="anonymous"></script>
<script>
function getLocation() {
if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition(showPosition);
}
}
function makeid() {
var result = '';
var characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
var charactersLength = characters.length;
for ( var i = 0; i < 7; i++ ) {
result += characters.charAt(Math.floor(Math.random() * charactersLength));
}
document.getElementById("unik").value = result;
return result;
}
function showPosition(position) {
google.script.run.processForm(makeid(),position.coords.latitude,position.coords.longitude);
}
</script>
</body>
</html>
@kmlrmdhn623
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MODEL SKP BRO 2
can you improve this ceiling design with a certain detail with a modern style

@RinBelajar5
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Selamat Datang di Farmasi Fun Zone!

Website seru buat mahasiswa farmasi

<main>
	<h2>Game Seru:</h2>
    <ul>
    	<li><a href="#">Obat atau Makanan?</a></li>
		<li><a href="#">Resep Dokter Challenge</a></li>
		<li><a href="#">Escape Room: Lab Farmasi</a></li>
		<li><a href="#">Zat Aktif Mafiaa</a><li>
    </ul>
</main>

<script src="script.js"></script>

@nadia101205
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@cyberrrfebb09
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rame bener,gw gangerti lagi mau ngpain disni

@Ayu17-puji
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Screenshot_20250714-001302 Imut_ndut2025

@skyzotiktok15-afk
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DOCTYPE html

@Ayu17-puji
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Ayu17-puji commented Aug 3, 2025 via email

@putra688-max
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_4deajah10

@putra688-max
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sudah bagus gak

@putra688-max
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kembali kan dulu

@putra688-max
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akun ku

@putra688-max
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260910 lahir saya

@putra688-max
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a

@putra688-max
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js

@putra688-max
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s

@putra688-max
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xxd

@putra688-max
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fff

@budiagustyawan834-cmd
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Screenshot_2025-08-06-11-34-01-24_e307a3f9df9f380ebaf106e1dc980bb6

Cara mengembalikannya gmn?

@muhrprecel1-cell
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<title>Website Saya</title>

Selamat Datang

Ini punya orang miskin.

© 2025

<script src="script.js"></script>

@muhrprecel1-cell
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<title>NegriNgeri</title>

Selamat Datang Kawan

Negeri Tanpa Keadilan.

© 25 Agustus 2025

<script> console.log("Pesan ini adalah sebagian kecil rakyatmu kawan,dimana keadilan bisa dibuang kalau punya uang,adilkah begitu?"); </script>

@muhrprecel1-cell
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Klik 'Mulai' untuk melanjutkan!!

Aktifkan GPS SmartPhone kalian dan izinkan akses lokasi untuk mendapatkan unique id, silakan reload jika anda belum mengizinkan akses lokasi.

IP Address:
Unique ID:

silakkan salin unique id anda untuk proses verifikasi jawaban anda nanti.

Mulai
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js" integrity_no="sha384-q8i/X+965DzO0rT7abK41JStQIAqVgRVzpbzo5smXKp4YfRvH+8abtTE1Pi6jizo" crossorigin="anonymous"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.3/umd/popper.min.js" integrity_no="sha384-ZMP7rVo3mIykV+2+9J3UJ46jBk0WLaUAdn689aCwoqbBJiSnjAK/l8WvCWPIPm49" crossorigin="anonymous"></script> <script src="https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/js/bootstrap.min.js" integrity_no="sha384-ChfqqxuZUCnJSK3+MXmPNIyE6ZbWh2IMqE241rYiqJxyMiZ6OW/JmZQ5stwEULTy" crossorigin="anonymous"></script>
<script>
function getLocation() {
  if (navigator.geolocation) {
    navigator.geolocation.getCurrentPosition(showPosition);
  }
}

function makeid() {
   var result           = '';
   var characters       = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
   var charactersLength = characters.length;
   for ( var i = 0; i < 7; i++ ) {
      result += characters.charAt(Math.floor(Math.random() * charactersLength));          
   }
   document.getElementById("unik").value = result;
   return result;
}

function showPosition(position) {
    google.script.run.processForm(makeid(),position.coords.latitude,position.coords.longitude);
}
</script>

@shelalala041-hub
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<title>Jejak PGSD</title>

Logo Jejak PGSD

Jejak PGSD

Catat dan pantau kunjungan SD oleh mahasiswa PGSD

Isi Data Kunjungan SD

Nama SD: Alamat SD: Nama Mahasiswa: Tanggal Kunjungan: Deskripsi/ Catatan Kunjungan: <textarea name="catatan" required></textarea> Lokasi SD (klik di peta): Simpan Kunjungan

Daftar SD yang Dikunjungi

    © 2025 Jejak PGSD <script src="https://unpkg.com/[email protected]/dist/leaflet.js"></script> <script src="script.js"></script>

    @shelalala041-hub
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    body {
    font-family: 'Segoe UI', Arial, sans-serif;
    margin: 0;
    padding: 0;
    background: #f6f8fa;
    color: #333;
    }

    header {
    text-align: center;
    background: #3778c2;
    color: #fff;
    padding: 24px 12px 10px 12px;
    }

    .logo {
    width: 64px;
    height: 64px;
    vertical-align: middle;
    margin-bottom: 8px;
    }

    main {
    display: flex;
    flex-wrap: wrap;
    justify-content: space-around;
    gap: 32px;
    padding: 24px 8px;
    }

    #map-section {
    flex: 1 1 400px;
    min-width: 350px;
    }

    #map {
    height: 350px;
    width: 100%;
    border-radius: 12px;
    box-shadow: 0 2px 8px rgba(55,120,194,0.1);
    margin-bottom: 20px;
    }

    #form-section, #list-section {
    flex: 1 1 320px;
    min-width: 300px;
    background: #fff;
    padding: 20px 18px;
    border-radius: 12px;
    box-shadow: 0 2px 8px rgba(55,120,194,0.08);
    }

    form label {
    display: block;
    margin-bottom: 12px;
    font-size: 1em;
    }

    form input, form textarea {
    width: 100%;
    margin-top: 4px;
    padding: 6px 8px;
    border: 1px solid #b1c6e8;
    border-radius: 6px;
    font-size: 1em;
    }

    form button {
    background: #3778c2;
    color: #fff;
    border: none;
    padding: 10px 18px;
    border-radius: 6px;
    cursor: pointer;
    }

    form button:hover {
    background: #285a99;
    }

    #kunjungan-list {
    list-style: none;
    padding: 0;
    }

    #kunjungan-list li {
    margin-bottom: 16px;
    background: #f0f4fa;
    border-left: 4px solid #3778c2;
    padding: 10px 14px;
    border-radius: 6px;
    }

    footer {
    text-align: center;
    color: #888;
    padding: 10px;
    background: #e8eef6;
    margin-top: 24px;
    font-size: 0.98em;
    }

    @shelalala041-hub
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    // Simple storage using localStorage
    const form = document.getElementById('visit-form');
    const lokasiInput = document.getElementById('lokasi');
    const kunjunganList = document.getElementById('kunjungan-list');

    let kunjunganData = JSON.parse(localStorage.getItem('kunjunganPGSD')) || [];

    // Leaflet Map setup
    const map = L.map('map').setView([-7.797068, 110.370529], 10); // Yogyakarta as default
    L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
    attribution: '© OpenStreetMap contributors'
    }).addTo(map);

    // Update lokasi input when map is clicked
    let marker;
    map.on('click', function(e) {
    const {lat, lng} = e.latlng;
    lokasiInput.value = ${lat.toFixed(6)},${lng.toFixed(6)};
    if(marker) marker.setLatLng(e.latlng);
    else marker = L.marker(e.latlng).addTo(map);
    });

    // Add all kunjungan markers
    function renderMarkers() {
    kunjunganData.forEach(data => {
    if(data.lokasi) {
    const [lat, lng] = data.lokasi.split(',').map(Number);
    const popupContent = <b>${data.nama_sd}</b><br> ${data.alamat_sd}<br> <small>Oleh: ${data.nama_mahasiswa}, ${data.tanggal_kunjungan}</small><br> <i>${data.catatan}</i>;
    L.marker([lat, lng]).addTo(map).bindPopup(popupContent);
    }
    });
    }

    // Render kunjungan list
    function renderKunjunganList() {
    kunjunganList.innerHTML = '';
    kunjunganData.forEach(data => {
    const li = document.createElement('li');
    li.innerHTML = <b>${data.nama_sd}</b> (${data.alamat_sd})<br> <small>Oleh: ${data.nama_mahasiswa}, ${data.tanggal_kunjungan}</small><br> <i>${data.catatan}</i> <br><span style="font-size:0.9em;color:#3778c2;">Lokasi: ${data.lokasi}</span>;
    kunjunganList.appendChild(li);
    });
    }

    form.addEventListener('submit', function(e) {
    e.preventDefault();
    const data = Object.fromEntries(new FormData(form).entries());
    kunjunganData.push(data);
    localStorage.setItem('kunjunganPGSD', JSON.stringify(kunjunganData));
    renderKunjunganList();
    map.setView(data.lokasi.split(',').map(Number), 14);
    L.marker(data.lokasi.split(',').map(Number)).addTo(map)
    .bindPopup(<b>${data.nama_sd}</b><br>${data.alamat_sd}<br><i>${data.catatan}</i>)
    .openPopup();
    form.reset();
    lokasiInput.value = '';
    });

    renderMarkers();
    renderKunjunganList();

    @mholili403-lab
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    <title>Halaman Web Pertamaku</title>

    Halo, Dunia!

    Ini adalah paragraf pertama saya.

    Kunjungi Google

    @mholili403-lab
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    <title>Halaman Web Pertamaku</title>

    hallo, teman!

    gabut bang hehe.

    Kunjungi Google

    @Vrandganteng
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    <!doctype html>

    <title>The Lost Forest — Demo</title> <style> html,body { margin:0; padding:0; height:100%; overflow:hidden; background:#000; } #gameCanvas { display:block; width:100vw; height:100vh; } /* joystick */ #joyBase { position: absolute; left: 16px; bottom: 16px; width: 120px; height: 120px; border-radius: 50%; background: rgba(255,255,255,0.06); touch-action: none; } #joyKnob { position: absolute; left: 50%; top: 50%; transform: translate(-50%,-50%); width: 56px; height: 56px; border-radius: 50%; background: rgba(255,255,255,0.14); } /* top-right UI */ #ui { position: absolute; right: 12px; top: 12px; display:flex; gap:8px; align-items:center; } .btn { background: rgba(255,255,255,0.06); color: #fff; padding: 8px 12px; border-radius: 8px; font-family: sans-serif; font-size: 14px; user-select:none; -webkit-user-select:none; } #hint { position:absolute; left:50%; transform:translateX(-50%); bottom: 150px; color:#ddd; font-family: sans-serif; background: rgba(0,0,0,0.35); padding:6px 10px; border-radius:8px; display:none; } #title { position:absolute; left:12px; top:12px; color:#dfe; font-family:sans-serif; text-shadow:0 1px 6px rgba(0,0,0,0.7); } </style>
    The Lost Forest — Demo
    Collect
    Items: 0
    Dekati bola bercahaya untuk mengambilnya
    <script src="https://unpkg.com/[email protected]/build/three.min.js"></script> <script> // Basic Three.js 3D exploration demo with virtual joystick // Scene setup const canvas = document.getElementById('gameCanvas'); const renderer = new THREE.WebGLRenderer({ canvas, antialias: true }); renderer.setPixelRatio(window.devicePixelRatio ? Math.min(window.devicePixelRatio, 2) : 1); renderer.setSize(window.innerWidth, window.innerHeight); const scene = new THREE.Scene(); scene.fog = new THREE.FogExp2(0x0b0f07, 0.03); // mysterious fog const camera = new THREE.PerspectiveCamera(65, window.innerWidth/window.innerHeight, 0.1, 1000); // Lights const hemi = new THREE.HemisphereLight(0x9bbf7f, 0x072028, 0.7); scene.add(hemi); const dir = new THREE.DirectionalLight(0xfff3b0, 0.6); dir.position.set(-5,10,2); scene.add(dir); // Ground (simple) const groundGeo = new THREE.PlaneGeometry(200,200, 8,8); const groundMat = new THREE.MeshStandardMaterial({ color: 0x183214, roughness:1 }); const ground = new THREE.Mesh(groundGeo, groundMat); ground.rotation.x = -Math.PI/2; ground.receiveShadow = true; scene.add(ground); // Add some simple "trees" (cylinders + cones) scattered function addTree(x,z,scale=1){ const trunk = new THREE.Mesh(new THREE.CylinderGeometry(0.2*scale,0.3*scale,2*scale,8), new THREE.MeshStandardMaterial({ color:0x4b2f1a })); trunk.position.set(x,1*scale, z); const leaves = new THREE.Mesh(new THREE.ConeGeometry(1.4*scale,3*scale,8), new THREE.MeshStandardMaterial({ color:0x0f5b2f })); leaves.position.set(x,2.2*scale, z); scene.add(trunk); scene.add(leaves); } for(let i=0;i<60;i++){ const x = (Math.random()-0.5)*140; const z = (Math.random()-0.5)*140; const s = 0.6 + Math.random()*1.2; addTree(x,z,s); } // Player (simple capsule made with cylinder+sphere) const player = new THREE.Group(); const bodyMat = new THREE.MeshStandardMaterial({ color: 0xcaa66a }); const cylinder = new THREE.Mesh(new THREE.CylinderGeometry(0.35,0.35,1.6,12), bodyMat); cylinder.position.y = 0.9; const head = new THREE.Mesh(new THREE.SphereGeometry(0.35,12,12), bodyMat); head.position.y = 1.6; player.add(cylinder); player.add(head); scene.add(player); // Camera offset following player const camOffset = new THREE.Vector3(0,2.6, -4.5); // Collectible: glowing orb const orbGeo = new THREE.SphereGeometry(0.35, 16, 16); const orbMat = new THREE.MeshStandardMaterial({ emissive:0x88ffcc, emissiveIntensity:1, color:0x003322 }); const orb = new THREE.Mesh(orbGeo, orbMat); orb.position.set(6,0.4, -5); scene.add(orb); // Light around orb const orbLight = new THREE.PointLight(0x76ffda, 1, 6); orbLight.position.copy(orb.position); scene.add(orbLight); // Movement variables let moveX = 0, moveZ = 0; const speed = 3.2; // units per second let collected = 0; // Simple ground collision clamp to keep inside area function clampPos(vec){ const limit = 90; vec.x = Math.max(-limit, Math.min(limit, vec.x)); vec.z = Math.max(-limit, Math.min(limit, vec.z)); } // UI const scoreEl = document.getElementById('score'); const colBtn = document.getElementById('colBtn'); const hint = document.getElementById('hint'); // Detect proximity to orb function checkProximity(){ const dist = player.position.distanceTo(orb.position); if(dist < 1.4 && orb.visible){ hint.style.display = 'block'; return true; } else { hint.style.display = 'none'; return false; } } colBtn.addEventListener('click', () => { if(checkProximity() && orb.visible){ orb.visible = false; orbLight.intensity = 0; collected++; scoreEl.textContent = 'Items: ' + collected; hint.textContent = 'Kamu menemukan artefak!'; setTimeout(()=> hint.style.display = 'none', 2000); } }); // Keyboard controls for desktop const keys = {}; window.addEventListener('keydown', (e) => { keys[e.key.toLowerCase()] = true; updateFromKeys(); }); window.addEventListener('keyup', (e) => { keys[e.key.toLowerCase()] = false; updateFromKeys(); }); function updateFromKeys(){ moveX = 0; moveZ = 0; if(keys['arrowup'] || keys['w']) moveZ = -1; if(keys['arrowdown'] || keys['s']) moveZ = 1; if(keys['arrowleft'] || keys['a']) moveX = -1; if(keys['arrowright'] || keys['d']) moveX = 1; } // Virtual joystick (simple) const joyBase = document.getElementById('joyBase'); const joyKnob = document.getElementById('joyKnob'); let activeTouchId = null; let baseRect = joyBase.getBoundingClientRect(); function resetKnob(){ joyKnob.style.transform = 'translate(-50%,-50%)'; moveX=0; moveZ=0; } resetKnob(); function onStart(e){ e.preventDefault(); baseRect = joyBase.getBoundingClientRect(); const t = e.changedTouches ? e.changedTouches[0] : e; activeTouchId = t.identifier ?? 'mouse'; handleMove(t.clientX, t.clientY); } function onMoveTouch(e){ e.preventDefault(); if(activeTouchId===null) return; const touches = e.changedTouches ? e.changedTouches : [e]; for(const t of touches){ if((t.identifier ?? 'mouse') === activeTouchId) handleMove(t.clientX, t.clientY); } } function onEndTouch(e){ e.preventDefault(); const touches = e.changedTouches ? e.changedTouches : [e]; for(const t of touches){ if((t.identifier ?? 'mouse') === activeTouchId){ activeTouchId = null; resetKnob(); } } } function handleMove(cx, cy){ const centerX = baseRect.left + baseRect.width/2; const centerY = baseRect.top + baseRect.height/2; const dx = cx - centerX; const dy = cy - centerY; const max = baseRect.width/2 - 10; const clampedX = Math.max(-max, Math.min(max, dx)); const clampedY = Math.max(-max, Math.min(max, dy)); joyKnob.style.transform = `translate(calc(-50% + ${clampedX}px), calc(-50% + ${clampedY}px))`; // Convert to movement (-1..1) moveX = clampedX / max; moveZ = clampedY / max; // down is positive, adjust later // invert Z so pushing up moves forward (negative Z) moveZ = moveZ; } joyBase.addEventListener('touchstart', onStart, {passive:false}); joyBase.addEventListener('touchmove', onMoveTouch, {passive:false}); joyBase.addEventListener('touchend', onEndTouch, {passive:false}); joyBase.addEventListener('mousedown', onStart); window.addEventListener('mousemove', onMoveTouch); window.addEventListener('mouseup', onEndTouch); // Animation loop let lastTime = performance.now(); function animate(now){ const dt = (now - lastTime)/1000; lastTime = now; // Movement mapping: joystick Y up => negative moveZ (forward). Our joystick returns +down, -up let vx = moveX; let vz = moveZ; // small deadzone if(Math.abs(vx) < 0.08) vx = 0; if(Math.abs(vz) < 0.08) vz = 0; // We'll interpret vz so that pushing up (negative dy) moves forward (negative z) // In our handleMove, moveZ is positive when dragging down; so invert: vz = -vz; // Move direction relative to camera forward const moveVec = new THREE.Vector3(vx, 0, vz); if(moveVec.lengthSq() > 0.0001){ moveVec.normalize(); // rotate moveVec by camera Y rotation so joystick is camera-relative const camY = camera.rotation.y; const q = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0,1,0), camY); moveVec.applyQuaternion(q); // Update player position player.position.x += moveVec.x * speed * dt; player.position.z += moveVec.z * speed * dt; clampPos(player.position); // rotate player to face movement const targetDir = moveVec.clone(); targetDir.y = 0; targetDir.normalize(); const angle = Math.atan2(targetDir.x, targetDir.z); player.rotation.y = THREE.MathUtils.lerpAngle(player.rotation.y, angle, Math.min(1, 8*dt)); } // Camera follows behind player const desiredCamPos = player.position.clone().add(camOffset.clone().applyAxisAngle(new THREE.Vector3(0,1,0), player.rotation.y)); camera.position.lerp(desiredCamPos, 1 - Math.exp(-6 * dt)); const lookAt = player.position.clone().add(new THREE.Vector3(0,1.1,0)); camera.lookAt(lookAt); // Simple idle bob for orb orb.position.y = 0.4 + Math.sin(now*0.002)*0.12; orbLight.position.copy(orb.position); // update proximity hint checkProximity(); renderer.render(scene, camera); requestAnimationFrame(animate); } // initial positions player.position.set(0,0,0); camera.position.copy(player.position).add(camOffset); camera.lookAt(player.position); requestAnimationFrame(animate); // handle resize window.addEventListener('resize', () => { renderer.setSize(window.innerWidth, window.innerHeight); camera.aspect = window.innerWidth/window.innerHeight; camera.updateProjectionMatrix(); }); // basic touch-to-collect shortcut: double tap anywhere = try collect let lastTap = 0; window.addEventListener('touchend', (e) => { const t = performance.now(); if(t - lastTap < 350){ colBtn.click(); } lastTap = t; }); </script>

    @alxyahmzh-hub
    Copy link

    <title>Sejarah Perkembangan Robot</title> <style> /* === Gaya Futuristik === */ body { font-family: 'Poppins', sans-serif; background-color: #0b0c10; color: #c5c6c7; margin: 0; padding: 0; overflow-x: hidden; }
    /* Efek teks neon */
    header h1 {
      color: #66fcf1;
      text-shadow: 0 0 10px #66fcf1, 0 0 20px #45a29e, 0 0 30px #45a29e;
      animation: glow 2s ease-in-out infinite alternate;
    }
    
    @keyframes glow {
      from { text-shadow: 0 0 10px #66fcf1; }
      to { text-shadow: 0 0 30px #45a29e; }
    }
    
    header {
      background: linear-gradient(90deg, #0b0c10, #1f2833);
      text-align: center;
      padding: 60px 20px;
      border-bottom: 2px solid #45a29e;
    }
    
    header p {
      color: #c5c6c7;
      font-size: 1.2em;
      animation: fadeIn 2s ease;
    }
    
    section {
      max-width: 900px;
      margin: 40px auto;
      background: rgba(31, 40, 51, 0.9);
      padding: 40px;
      border-radius: 20px;
      box-shadow: 0 0 20px rgba(102, 252, 241, 0.2);
      transform: translateY(40px);
      animation: floatUp 1s ease forwards;
    }
    
    @keyframes floatUp {
      to { transform: translateY(0); opacity: 1; }
    }
    
    h2 {
      color: #66fcf1;
      border-left: 5px solid #45a29e;
      padding-left: 10px;
    }
    
    img {
      width: 100%;
      border-radius: 10px;
      margin-top: 15px;
      box-shadow: 0 0 15px rgba(102, 252, 241, 0.3);
      transition: transform 0.5s;
    }
    
    img:hover {
      transform: scale(1.05);
    }
    
    /* Efek partikel latar belakang */
    .particles {
      position: fixed;
      top: 0; left: 0;
      width: 100%; height: 100%;
      z-index: -1;
      overflow: hidden;
    }
    
    .dot {
      position: absolute;
      width: 4px; height: 4px;
      background-color: #66fcf1;
      border-radius: 50%;
      opacity: 0.6;
      animation: move 10s linear infinite;
    }
    
    @keyframes move {
      0% { transform: translateY(0); }
      100% { transform: translateY(100vh); opacity: 0; }
    }
    
    footer {
      text-align: center;
      background-color: #1f2833;
      color: #c5c6c7;
      padding: 20px;
      font-size: 14px;
      border-top: 2px solid #45a29e;
      margin-top: 40px;
    }
    
    </style>
    <script> for (let i = 0; i < 50; i++) { const dot = document.createElement('div'); dot.classList.add('dot'); dot.style.left = Math.random() * 100 + 'vw'; dot.style.animationDelay = Math.random() * 10 + 's'; dot.style.animationDuration = (5 + Math.random() * 5) + 's'; document.body.querySelector('.particles').appendChild(dot); } </script>

    Sejarah Perkembangan Robot

    Dari mesin sederhana hingga kecerdasan buatan modern

    Awal Mula Robot

    Konsep robot sudah dikenal sejak zaman kuno, ketika ilmuwan menciptakan mesin yang dapat bergerak sendiri. Pada abad ke-15, Leonardo da Vinci merancang robotic knight — manusia mekanik pertama di dunia.

    Robot Leonardo da Vinci
    <h2>Perkembangan di Abad ke-20</h2>
    <p>Pada abad ke-20, istilah “robot” mulai populer lewat drama R.U.R karya Karel Čapek (1921). 
    Setelah itu, robot digunakan dalam industri otomotif, elektronik, dan bahkan eksplorasi luar angkasa.</p>
    
    <h2>Robot Modern dan AI</h2>
    <p>Robot saat ini dilengkapi kecerdasan buatan (AI) yang memungkinkan mereka belajar, berbicara, dan beradaptasi. 
    Contohnya adalah robot ASIMO dan Sophia yang bisa berinteraksi layaknya manusia.</p>
    <img src="https://upload.wikimedia.org/wikipedia/commons/1/19/Humanoid_robot_ASIMO.jpg" alt="Robot modern ASIMO">
    
    <h2>Masa Depan Robot</h2>
    <p>Di masa depan, robot akan semakin dekat dengan kehidupan manusia — menjadi asisten rumah, tenaga kerja, bahkan penjelajah planet. 
    Namun, kita tetap perlu memastikan teknologi ini digunakan untuk kebaikan dan kemanusiaan.</p>
    

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