this is just a html where you can basically make things move with javascript
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April 10, 2020 23:03
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Game// source https://jsbin.com/cuhodam
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Game</title> | |
</head> | |
<body onKeyPress="check(event)"> | |
<style> | |
canvas { | |
border : 1px solid black; | |
} | |
button { | |
padding: 50 px; | |
} | |
.button1 { | |
background-color: #ff0000; | |
} | |
.button2 { | |
background-color: #00ff00; | |
} | |
</style> | |
<canvas width="200" height="200" id="gsc"></canvas> | |
<br> | |
<br> | |
<button onclick="stop()" class="button button1">Stop</button> | |
<button onclick="start()"class="button button2">Start</button> | |
<script> | |
let canvas = document.getElementById("gsc"); | |
let ctx = canvas.getContext('2d'); | |
this.position = {x: 0, y: 0}; | |
this.position2 = {x: 190, y: 0}; | |
let state = "start"; | |
function stop() { | |
state = "stop"; | |
} | |
function check(event) { | |
if (event.key == "g"){ | |
start(); | |
} | |
elif (event.key == "s") { | |
stop(); | |
} | |
} | |
function start() { | |
state = "start"; | |
} | |
function gameLoop() { | |
ctx.clearRect(0, 0, 200, 200); | |
ctx.fillRect(this.position.x, this.position.y, 10, 10); | |
ctx.fillRect(this.position2.x, this.position2.y, 10, 10); | |
if (state == "stop") { | |
this.position.x += 0; | |
this.position.y += 0; | |
this.position2.x += 0; | |
this.position2.y += 0; | |
} | |
if (state == "start") { | |
if (this.position.x !== 200 || this.position2.x !== 0){ | |
this.position.x += 1; | |
this.position2.x -= 1; | |
} | |
if (this.position.y !== 190 || this.position2.y !== 190) | |
{ | |
this.position.y += 1 | |
this.position2.y += 1; | |
} | |
if (this.position.x == 200 || this.position2.x == 0) { | |
this.position.x = 0; | |
this.position2.x = 190; | |
} | |
if (this.position.y == 190 || this.position2.y == 190) { | |
this.position.y = 0; | |
this.position2.y = 0; | |
} | |
} | |
requestAnimationFrame(gameLoop); | |
} | |
gameLoop(); | |
requestAnimationFrame(gameLoop); | |
</script> | |
<script id="jsbin-source-html" type="text/html"><!DOCTYPE html> | |
<html> | |
<head> | |
<title>Game</title> | |
</head> | |
<body> | |
<style> | |
canvas { | |
border : 1px solid black; | |
} | |
button { | |
padding: 50 px; | |
} | |
.button1 { | |
background-color: #ff0000; | |
} | |
.button2 { | |
background-color: #00ff00; | |
} | |
</style> | |
<canvas width="200" height="200" id="gsc"></canvas> | |
<br> | |
<br> | |
<button onclick="stop()" class="button button1">Stop</button> | |
<button onclick="start()"class="button button2">Start</button> | |
<script> | |
let canvas = document.getElementById("gsc"); | |
let ctx = canvas.getContext('2d'); | |
this.position = {x: 0, y: 0}; | |
this.position2 = {x: 190, y: 0}; | |
let state = "start"; | |
function stop() { | |
state = "stop"; | |
} | |
function start() { | |
state = "start"; | |
} | |
function gameLoop() { | |
ctx.clearRect(0, 0, 200, 200); | |
ctx.fillRect(this.position.x, this.position.y, 10, 10); | |
ctx.fillRect(this.position2.x, this.position2.y, 10, 10); | |
if (state == "stop") { | |
this.position.x += 0; | |
this.position.y += 0; | |
this.position2.x += 0; | |
this.position2.y += 0; | |
} | |
if (state == "start") { | |
if (this.position.x !== 200 || this.position2.x !== 0){ | |
this.position.x += 1; | |
this.position2.x -= 1; | |
} | |
if (this.position.y !== 190 || this.position2.y !== 190) | |
{ | |
this.position.y += 1 | |
this.position2.y += 1; | |
} | |
if (this.position.x == 200 || this.position2.x == 0) { | |
this.position.x = 0; | |
this.position2.x = 190; | |
} | |
if (this.position.y == 190 || this.position2.y == 190) { | |
this.position.y = 0; | |
this.position2.y = 0; | |
} | |
} | |
requestAnimationFrame(gameLoop); | |
} | |
gameLoop(); | |
requestAnimationFrame(gameLoop); | |
<\/script> | |
</body> | |
</html> </script> | |
</body> | |
</html> |
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