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@paulwinex
paulwinex / getUvShells.py
Created July 8, 2014 09:39
Get all UV shells from mesh object
import maya.OpenMaya as om
import maya.cmds as cmds
def getUvShelList(name):
selList = om.MSelectionList()
selList.add(name)
selListIter = om.MItSelectionList(selList, om.MFn.kMesh)
pathToShape = om.MDagPath()
selListIter.getDagPath(pathToShape)
meshNode = pathToShape.fullPathName()
#!/usr/bin/ruby
# Create display override file to force Mac OS X to use RGB mode for Display
# see http://embdev.net/topic/284710
require 'base64'
data=`ioreg -l -d0 -w 0 -r -c AppleDisplay`
edids=data.scan(/IODisplayEDID.*?<([a-z0-9]+)>/i).flatten
vendorids=data.scan(/DisplayVendorID.*?([0-9]+)/i).flatten
@SalGnt
SalGnt / force-rgb-mode-in-mac-os-x-to-fix-the-picture-quality-of-an-external-monitor.md
Last active July 5, 2023 19:30
Force RGB mode in Mac OS X to fix the picture quality of an external monitor.

Force RGB mode in Mac OS X to fix the picture quality of an external monitor (Original)

Update: I have heard that 10.8.3 has solved this problem for some people, so I rolled back my changes and installed the update. No change on my monitor. Nevertheless, it’d be a good idea to update OS X before trying this, since it may fix the issues with your particular hardware.

I recently bought a MacBook Pro (with ‘Retina’ screen), but when I hooked it up to my Dell U2410 monitor via HDMI cable I was shocked by the poor picture quality. The contrast was all wrong and text was misshapen. No amount of calibration in the monitor or software would fix it.

Short answer: OS X thinks my monitor is a TV, and is using the YCbCr colour space rather than RGB. I had to override an EDID setting to force the RGB colour space, and it is now working correctly.

Long answer: I haven’t owned a Mac for a while and h