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var circles = []; | |
function setup() { | |
createCanvas(400, 400); | |
var count = 0; | |
while (count < 20) { | |
circles.push({ | |
x: random(width), | |
y: height, | |
vx: 0, | |
vy: random(4), | |
r: random(4,10), | |
h: random(360) | |
}); | |
count = count + 1; | |
} | |
} | |
function mouseDragged() { | |
circles.push({ | |
x: mouseX, | |
y: mouseY, | |
vx: 0, | |
vy: -random(4), | |
r: random(4,10), | |
h: random(360) | |
}); | |
} | |
function draw() { | |
background(255); | |
noStroke(); | |
circles.forEach(paint); | |
circles.forEach(move); | |
circles.forEach(bounce); | |
} | |
function isClickedOn(circle) { | |
if (dist(mouseX, mouseY, circle.x, circle.y) < circle.r) { | |
circle.r = 0; | |
} | |
} | |
function mousePressed() { | |
circles.forEach(isClickedOn); | |
} | |
function paint(circle) { | |
colorMode(HSB); | |
fill(circle.h, 100, 100); | |
ellipse(circle.x, circle.y, circle.r*2, circle.r*2); | |
} | |
function move(circle) { | |
circle.x += random(-2, 2); // vibration | |
circle.x += circle.vx; // circle.x = circle.x + circle.vx | |
circle.y += circle.vy; | |
} | |
function bounce(circle) { | |
if (circle.x > width || circle.x < 0) { | |
circle.vx = - circle.vx; | |
} | |
if (circle.y > height || circle.y < 0) { | |
circle.vy = - circle.vy; | |
} | |
} |
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