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// ShipLayout by zanders3 | |
// This script displays the layout and health status of your ship or station. | |
// To use run this script and add e.g. 'ShipLayout 0' or 'ShipLayoutHealth' to the CustomData of an LCD. | |
public Program() { | |
Runtime.UpdateFrequency = UpdateFrequency.Update100; | |
} | |
public delegate Vector3I RotateFunc(Vector3I pos, Vector3I size); | |
static Vector3I Rot1(Vector3I pos, Vector3I size) { return new Vector3I(size.Y - pos.Y, pos.X, pos.Z); } |
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<html> | |
<body> | |
<textarea id="printContent"></textarea> | |
<input type="submit" onclick="connectAndPrint()" value="Print"/> | |
<ul> | |
<li>Needs <a href="chrome://flags/#enable-experimental-web-platform-features">Experimental Web Platform Features</a></li> | |
<li>Needs <a href="chrome://flags/#enable-webusb">Web USB</a></li> | |
</ul> | |
<script> | |
var device; |
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//poem.js | |
var words = [ | |
//concrete nouns 1 | |
["sea","room","king","snake","star","balloon","watchman","mouth","window","square","nightgown","ear","rose","wall","night","moth","mirror","wind","hand","mother","cloud","statue","museum","shadow","echo","orange","creature","whisker", | |
"paw", | |
"hoof", | |
"tail", | |
"wing", | |
"antler", | |
"beak", |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
public class MeshProxy | |
{ | |
public List<Vector3> Vertices = new List<Vector3>(); | |
public List<Vector3> Normals = new List<Vector3>(); | |
public List<Vector2> UVs = new List<Vector2>(); | |
public List<int> Tris = new List<int>(); |
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//Compile with: gcc bf.c -o bf -O3 && ./bf mandelbrot.bf | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
int opCount(char** pt, char v) { | |
int opCount = 0; | |
char* p = *pt; | |
while (*(*pt) == v) { | |
opCount++; |
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// AllRGB.cpp | |
// Calculates an image containing every RGB color | |
// once and once only in a vague mandelbrot kind of shape. | |
// To use: | |
// gcc allrgb.cpp | |
// ./a.out > allrgb.ppm | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <math.h> |