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November 3, 2018 11:08
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Stop Playing on Recompile
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using UnityEditor; | |
[InitializeOnLoad] | |
public class StopPlayingOnRecompile | |
{ | |
static StopPlayingOnRecompile() | |
{ | |
EditorApplication.update = () => | |
{ | |
if (EditorApplication.isCompiling && EditorApplication.isPlaying) | |
EditorApplication.isPlaying = false; | |
}; | |
} | |
} |
Added the EditorApplication.isPlaying check to allow for hitting play soon after to queue a change to playmode as soon as the compiler is finished.
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Original credit goes to Takuan Daikon (of DFGUI).