Created
April 7, 2011 09:42
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Pseudocode: Texture Atlasing
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struct Node | |
{ | |
Node* child[2] | |
Rectangle rc | |
int imageID | |
} | |
Node* Node::Insert(const Image& img) | |
if we're not a leaf then | |
(try inserting into first child) | |
newNode = child[0]->Insert( img ) | |
if newNode != NULL return newNode | |
(no room, insert into second) | |
return child[1]->Insert( img ) | |
else | |
(if there's already a lightmap here, return) | |
if imageID != NULL return NULL | |
(if we're too small, return) | |
if img doesn't fit in pnode->rect | |
return NULL | |
(if we're just right, accept) | |
if img fits perfectly in pnode->rect | |
return pnode | |
(otherwise, gotta split this node and create some kids) | |
pnode->child[0] = new Node | |
pnode->child[1] = new Node | |
(decide which way to split) | |
dw = rc.width - img.width | |
dh = rc.height - img.height | |
if dw > dh then | |
child[0]->rect = Rectangle(rc.left, rc.top, | |
rc.left+width-1, rc.bottom) | |
child[1]->rect = Rectangle(rc.left+width, rc.top, | |
rc.right, rc.bottom) | |
else | |
child[0]->rect = Rectangle(rc.left, rc.top, | |
rc.right, rc.top+height-1) | |
child[1]->rect = Rectangle(rc.left, rc.top+height, | |
rc.right, rc.bottom) | |
(insert into first child we created) | |
return Insert( img, pnode->child[0] ) |
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