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// fall, cap at maxFallSpeed | |
velocity.y += MIN(gravity * Monocle::deltaTime, maxFallSpeed); | |
position += velocity * Monocle::deltaTime; | |
float useSpeed = isWalking?walkSpeed:runSpeed; | |
const float turnThresh = 0.25f; | |
if (moveDir.x > turnThresh) | |
scale.x = 1; |
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void Player::Update() | |
{ | |
Entity::Update(); | |
Vector2 lastPosition = position; | |
const float walkSpeed = 150; | |
const float runSpeed = 220; | |
const float maxFallSpeed = 50.0f; | |
const float gravity = 980.0f; |
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int y = 0; | |
int max = 16; | |
for (y = 0; y < max; y++) | |
{ | |
CollisionData collisionData; | |
if (!Collide("Obstruction", &collisionData)) | |
{ | |
break; | |
} | |
printf("normal %f, %f\n", collisionData.normal.x, collisionData.normal.y); |
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<TextureAtlas image="graphics/monocleman.png" width="512" height="512"> | |
<TextureAtlasEntry name="torso" coords="262 2 90 118"/> | |
<TextureAtlasEntry name="tortilla" coords="2 2 258 183"/> | |
<TextureAtlasEntry name="mustache" coords="262 122 109 43"/> | |
<TextureAtlasEntry name="nose" coords="354 2 40 81"/> | |
<TextureAtlasEntry name="hat" coords="396 2 86 69"/> | |
<TextureAtlasEntry name="eye-left" coords="62 249 12 15"/> | |
<TextureAtlasEntry name="eye-right" coords="76 249 12 14"/> | |
<TextureAtlasEntry name="eyeunderline-left" coords="396 73 28 10"/> | |
<TextureAtlasEntry name="eyebrow" coords="46 281 42 16"/> |
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/*Maximum spriteSheet width -> FIXED*/ | |
var maxWidth = 256; | |
var filename = activeDocument.name.replace(".psd",""); | |
var file = new File(activeDocument.fullName.path+"/"+filename+".xml"); | |
var AD = activeDocument; | |
var output = new File(activeDocument.fullName.path+"/"+filename+".png"); | |
var pngOptions = new PNGSaveOptions(); |
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struct Node | |
{ | |
Node* child[2] | |
Rectangle rc | |
int imageID | |
} | |
Node* Node::Insert(const Image& img) | |
if we're not a leaf then |
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; waits for 45 seconds (Sleep uses milliseconds) | |
; starts Winnitron launcher | |
Sleep 45000 | |
Run c:\winnitron\winnitron.exe |
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class MarianGame : public Game | |
{ | |
public: | |
MarianGame(); | |
void Update(); | |
private: | |
Continuity continuity; | |
Values values; | |
Moods moods; |