Created
April 4, 2020 03:33
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<!DOCTYPE HTML> | |
<html> | |
<head> | |
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser-arcade-physics.min.js"></script> | |
</head> | |
<body> | |
<script> | |
var config = { | |
type: Phaser.AUTO, | |
width: 800, | |
height: 600, | |
physics: { | |
default: 'arcade', | |
arcade: { | |
gravity: { y: 200 } | |
} | |
}, | |
scene: { | |
preload: preload, | |
create: create, | |
update: update | |
} | |
}; | |
var game = new Phaser.Game(config); | |
var image; | |
var image2; | |
var image3; | |
function preload() { | |
// load an image | |
// here we load an image and give it a name/alias | |
this.load.image('background','./download.jpeg'); | |
} | |
function create() { | |
// add it to our game | |
// this.add.image(x,y,imageName) | |
// x is the horizontal, left to right | |
// y is the vertical, top to bottom | |
// and imageName is the alias of the image | |
image = this.add.image(0,200,'background'); | |
image2 = this.add.image(0,300,'background'); | |
image3 = this.add.image(0,400,'background'); | |
} | |
function update() { | |
// change its position every frame | |
if( image.x > 600) { | |
image.x = 0; | |
} | |
if( image2.x > 600) { | |
image2.x = 0; | |
} | |
if( image3.x > 600) { | |
image3.x = 0; | |
} | |
image.x += 2; | |
image2.x += 5; | |
image3.x += 6; | |
} | |
</script> | |
</body> | |
</html> |
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