-
UI elements
- Switch button
- Textbox
- Panels
- List with scroll bar
- Unicode text rendering (!)
- Banners (ezpz)
- Object hierarchy
- ScreenLoading specializations (for having different stuff when different screens load)
-
Animations
- Automatic tweening
- Scripted animations (function with duration, initial value and final value)
- Transformation objects instead of the whole unholy 2dobject mess that has rendering and transform components cramped together
- Noteskin animations and per-fraction skins (ala stepmania)
- Noteskin hold tails
-
Gameplay
- Ruleset support (LN types, timing types, etc)
- Game model support (Vertical calculated as integral from speed mapped to beats vs Vertical calulated as integral from speed mapped to time)
- Landmines
- Invisible objects
- Replays
- Local score keeping
-
Loaders
- SSC support (Warps (!), scrolls, speeds, fake sections
- BMS, more variety of control flow (switch/elseif/case/etc..)
- fix SM extreme edge case
- OJN/OJM loaders
- BGA BMS commands
- Volume BMS/osu!mania commands
-
Online
- Initial XMPP (IM) support
- Online charts individual identification
-
Other
- Move configuration to XML/JSON.
Last active
August 29, 2015 14:05
-
-
Save zardoru/d8422f97ff25b85e46c2 to your computer and use it in GitHub Desktop.
raindrop roadmap
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment