gitflow | git |
---|---|
git flow init |
git init |
git commit --allow-empty -m "Initial commit" |
|
git checkout -b develop master |
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/// <summary>Silly convenience initializer for creating Vs tasks with a dictionary; | |
/// can use <code>new Perf { { "task1", n => whatever }, {"task2", n => bar}...}.Vs()</code> | |
/// <para>see http://stackoverflow.com/a/14000325/1037948 </para> | |
/// </summary> | |
/// <remarks>Doesn't automatically call <see cref="Vs"/> because...</remarks> | |
public class Perf : Dictionary<string, Action<int>> {} | |
/// <summary>Silly convenience initializer for creating Vs tasks with a dictionary that can also provides some output; | |
/// can use <code>new Perf<T> { { "task1", n => whatever }, {"task2", n => bar}...}.Vs()</code> | |
/// <para>see http://stackoverflow.com/a/14000325/1037948 </para> |
A simple platform game engine, the map is customisable and scriptable. Refer to the comments in the "map" variable for instructions.
I plan to expand the engine in the future, the ability to use images for tiles and the player is one thing that I have in mind. Any suggestions are welcome.