Created
February 9, 2011 22:25
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Fix the jagged MOV output on Blender 2.49a (something to do with libscale 0.7.1 BGR32 format, that does not happen with RGB32)
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--- blender-2.49a+dfsg/source/blender/imbuf/intern/anim.c.orig 2010-02-17 01:29:57.221381687 -0200 | |
+++ blender-2.49a+dfsg/source/blender/imbuf/intern/anim.c 2010-02-17 01:30:01.810124170 -0200 | |
@@ -640,11 +640,11 @@ | |
anim->pCodecCtx->width, | |
anim->pCodecCtx->height, | |
anim->pCodecCtx->pix_fmt, | |
anim->pCodecCtx->width, | |
anim->pCodecCtx->height, | |
- PIX_FMT_BGR32, | |
+ PIX_FMT_RGB32, | |
SWS_FAST_BILINEAR | SWS_PRINT_INFO, | |
NULL, NULL, NULL); | |
if (!anim->img_convert_ctx) { | |
fprintf (stderr, | |
@@ -860,13 +860,17 @@ | |
/* workaround: sws_scale | |
sets alpha = 0... */ | |
r = (unsigned char*) ibuf->rect; | |
+ unsigned char s; | |
for (i = 0; i < ibuf->x * ibuf->y;i++){ | |
r[3] = 0xff; | |
+ s = r[0]; | |
+ r[0] = r[2]; | |
+ r[2] = s; | |
r+=4; | |
} | |
av_free_packet(&packet); | |
break; |
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