- Online docs for 5e rules, based on the SRD 5.1 (System Reference Document) made available under OGL 1.0a (Open Gaming License)
- https://open5e.com/combat/attacking.html
- More dice: http://www.enworld.org/forum/showthread.php?253337-alternate-d20-damage-rules
- Breaking down damage rolls into more dice, so damage has a more moderate and reliable range, i.e. will never roll 1, higher chance of higher values.
- e.g. instead of 1d8 damage roll, roll 2d4 for damage.
- works to create unreliable weapons as well; unreliable weapons will have fewer dice. e.g. an unreliable damage roll will be 1d8 instead of 2d4.