Created
August 11, 2011 13:42
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scripted keyframing of curve coordinates in blender
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import bpy | |
from mathutils import Vector | |
listOfVectors = [((0,0,0,1)),((1,0,0,1)),((1,1,0,1)),((0,1,0,1))] | |
shapes = [ [((0,0,0,1)),((1,0,0,1)),((1,1,0,1)),((0,1,0,1))], | |
[((0,0,0,1)),((2,0,0,1)),((1,1,0,1)),((0,1,0,1))], | |
[((0,0,0,1)),((1,0,0,1)),((1,2,0,1)),((0,1,0,1))], | |
[((0,0,0,1)),((1,0,0,1)),((1,1,0,1)),((-1,1,0,1))] | |
] | |
def print_divider(): | |
print() | |
print("="*40) | |
# turn tuple list into vector list. | |
def vectorize_list(shapes): | |
shapes_as_vectors = [] | |
for shape in shapes: | |
shape_points = [] | |
for i in shape: | |
shape_points.append(Vector(i)) | |
shapes_as_vectors.append(shape_points) | |
return shapes_as_vectors | |
# create a spline curve from a number of points | |
def MakePolyFace(objname, curvename, cList): | |
curvedata = bpy.data.curves.new(name=curvename, type='CURVE') | |
curvedata.dimensions = '2D' | |
objectdata = bpy.data.objects.new(objname, curvedata) | |
objectdata.location = (0,0,0) #object origin | |
bpy.context.scene.objects.link(objectdata) | |
polyline = curvedata.splines.new('POLY') | |
polyline.points.add(len(cList)-1) | |
for num in range(len(cList)): | |
polyline.points[num].co = (cList[num]) | |
polyline.order_u = len(polyline.points)-1 | |
polyline.use_endpoint_u = True | |
polyline.use_cyclic_u = True | |
MakePolyFace("NameOfMyCurveObject", "NameOfMyCurve", listOfVectors) | |
# set shape to active, and select it | |
bpy.context.scene.objects.active = bpy.data.objects["NameOfMyCurveObject"] | |
polyface = bpy.context.active_object | |
polyface.select = True | |
bpy.ops.object.mode_set(mode = 'EDIT') | |
shapes = vectorize_list(shapes) | |
frame_num = 0 | |
Spline = polyface.data.splines[0] | |
for shape in shapes: | |
bpy.context.scene.frame_set(frame_num) | |
iterator = 0 | |
for coord in Spline.points: | |
coord.co = shape[iterator] | |
coord.keyframe_insert('co') | |
iterator += 1 | |
frame_num += 1 |
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