Created
June 28, 2012 16:27
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blender viewport to svg
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import bpy | |
from bpy_extras.view3d_utils import location_3d_to_region_2d as loc3d2d | |
import os | |
def write_svg(edge_list, region): | |
width, height = region.width, region.height | |
print(os.getcwd()) | |
file_to_write = open('new_output.svg', 'w') | |
base_string = """\ | |
<?xml version="1.0" encoding="UTF-8" standalone="no"?> | |
<svg width="%s" height="%s">""" % (width, height) | |
file_to_write.write(base_string) | |
for idx, edge in enumerate(edge_list): | |
path_name="path"+str(idx) | |
co1, co2 = edge | |
details = """ | |
<path style=" fill:none; | |
stroke:#000000; | |
stroke-width:3; | |
stroke-linecap:butt; | |
stroke-linejoin:miter; | |
stroke-opacity:1; | |
stroke-miterlimit:4; | |
stroke-dasharray:none" | |
d="M %s,%s %s,%s" | |
id="%s"/>""" % ( co1.x, height-co1.y, | |
co2.x, height-co2.y, | |
path_name) | |
file_to_write.write(details) | |
end_file = """</svg>""" | |
file_to_write.write(end_file) | |
file_to_write.close() | |
def draw_data(self, context): | |
region = context.region | |
rv3d = context.space_data.region_3d | |
obj = context.active_object | |
vertlist = obj.data.vertices | |
edge_list = [] | |
for edge in obj.data.edges: | |
idx1, idx2 = edge.vertices[:] | |
co1, co2 = vertlist[idx1].co, vertlist[idx2].co | |
co2d_1 = loc3d2d(region, rv3d, co1) | |
co2d_2 = loc3d2d(region, rv3d, co2) | |
edge_list.append((co2d_1, co2d_2)) | |
write_svg(edge_list, region) | |
return | |
class RenderButton(bpy.types.Operator): | |
"""Defines a button""" | |
bl_idname = "svg.render" | |
bl_label = "Renders to svg" | |
country = bpy.props.StringProperty() | |
def execute(self, context): | |
obname = context.active_object.name | |
print('rendering %s' % obname) | |
draw_data(self, context) | |
return{'FINISHED'} | |
class SVGPanel(bpy.types.Panel): | |
"""Creates a Panel in the Object properties window""" | |
bl_label = "Render SVG" | |
bl_idname = "OBJECT_PT_render" | |
bl_space_type = "VIEW_3D" | |
bl_region_type = "UI" | |
bl_context = "object" | |
def draw(self, context): | |
layout = self.layout | |
obj = context.object | |
row = layout.row() | |
row.label(text="Active object is: " + obj.name) | |
# display button | |
self.layout.operator("svg.render", text='Render') | |
classes = [SVGPanel, RenderButton] | |
def register(): | |
for i in classes: | |
bpy.utils.register_class(i) | |
def unregister(): | |
for i in classes: | |
bpy.utils.unregister_class(i) | |
if __name__ == "__main__": | |
register() |
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