Created
July 23, 2012 15:59
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nurbs surface maybe
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import bpy | |
from mathutils import Vector | |
# surface_points = bpy.context.object.data.splines[0].points | |
# points = [point.co for point in surface_points] | |
points = [ Vector((-1.5, -1.5, 1.2507835626602173, 1.0)), | |
Vector((-1.5, -0.5, 0.0, 1.0)), | |
Vector((-1.5, 0.5, 0.0, 1.0)), | |
Vector((-1.5, 1.5, 0.0, 1.0)), | |
Vector((-0.5, -1.5, 0.0, 1.0)), | |
Vector((-0.5, -0.5, 0.699999988079071, 1.0)), | |
Vector((-0.5, 0.5, -1.0731102228164673, 1.0)), | |
Vector((-0.5, 1.5, 0.0, 1.0)), | |
Vector((0.5, -1.5, 0.0, 1.0)), | |
Vector((0.5, -0.5, 0.699999988079071, 1.0)), | |
Vector((0.5, 0.5, -1.0731102228164673, 1.0)), | |
Vector((0.5, 1.5, -0.856956958770752, 1.0)), | |
Vector((1.5, -1.5, 0.0, 1.0)), | |
Vector((1.5, -0.5, 0.0, 1.0)), | |
Vector((1.5, 0.5, 0.0, 1.0)), | |
Vector((1.5, 1.5, -0.856956958770752, 1.0))] | |
def MakeNURBSSurface(object_name, surface_name, point_list): | |
surface_data = bpy.data.curves.new(name=surface_name, type='SURFACE') | |
surface_data.dimensions = '3D' | |
object_data = bpy.data.objects.new(object_name, surface_data) | |
object_data.location = (0,0,0) | |
bpy.context.scene.objects.link(object_data) | |
nurbs_surface = surface_data.splines.new('NURBS') | |
nurbs_surface.order_u = 4 | |
nurbs_surface.order_v = 4 | |
# nurbs_surface.point_count_u = 4 | |
# nurbs_surface.point_count_v = 4 | |
nurbs_surface.points.add(len(point_list)-1) | |
for idx, element in enumerate(point_list): | |
nurbs_surface.points[idx].co = element | |
nurbs_surface.use_cyclic_u = False | |
nurbs_surface.use_cyclic_v = False | |
nurbs_surface.use_bezier_u = False | |
nurbs_surface.use_bezier_v = False | |
nurbs_surface.use_endpoint_u = True | |
nurbs_surface.use_endpoint_v = True | |
MakeNURBSSurface("NameOfMySurfaceObject", "NameOfMySurface", points) |
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