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@zehnpaard
Last active November 18, 2016 10:15
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Reagent port of official React tutorial upto the end https://facebook.github.io/react/tutorial/tutorial.html
(ns react-tutorial.core
(:require
[reagent.core :as r]))
(defn calculateWinner [squares]
(let [lines [[0 1 2]
[3 4 5]
[6 7 8]
[0 3 6]
[1 4 7]
[2 5 8]
[0 4 8]
[2 4 6]]]
(->> lines
(filter (fn [[a b c]]
(and
(not (nil? (get squares a)))
(= (get squares a)
(get squares b)
(get squares c)))))
first
first
(get squares))))
(defn Square [value click-fn]
[:button.square {:on-click click-fn} value])
(defn Board [squares click-fn]
(let [renderSquare (fn [i]
[Square (get squares i) #(click-fn i)])]
[:div
[:div.board-row
[renderSquare 0]
[renderSquare 1]
[renderSquare 2]]
[:div.board-row
[renderSquare 3]
[renderSquare 4]
[renderSquare 5]]
[:div.board-row
[renderSquare 6]
[renderSquare 7]
[renderSquare 8]]]))
(defn Game []
(let [history (r/atom [{:squares (apply vector (repeat 9 nil))}])
xIsNext (r/atom true)
stepNumber (r/atom 0)
handle-click
(fn [i]
(let [squares (:squares (get @history @stepNumber))]
(if-not (or (calculateWinner squares)
(squares i))
(let [next-move (if @xIsNext "X" "O")
next-squares (assoc squares i next-move)
next-step {:squares next-squares}]
(do (reset! stepNumber (count @history))
(swap! history #(conj % next-step))
(swap! xIsNext not))))))
jumpTo
(fn [move]
(do (reset! stepNumber move)
(reset! xIsNext (zero? (mod move 2)))))]
(fn []
(let [squares (:squares (get @history @stepNumber))
status (if-some [winner (calculateWinner squares)]
(str "Winner: " winner)
(str "Next player: " (if @xIsNext "X" "O")))
move-desc #(if (zero? %)
"Game start"
(str "Move #" %))
move-elem (fn [move]
[:li {:key move}
[:a {:href "#"
:onClick #(jumpTo move)}
(move-desc move)]])
moves (->> @history
count
range
(map move-elem)
doall)]
[:div.game
[:div.game-board
[Board squares handle-click]]
[:div.game-info
[:div status]
[:ol moves]]]))))
(r/render
[Game]
(js/document.getElementById "container"))
.
├── project.clj
├── resources
│ └── public
│ ├── css
│ │ └── main.css
│ └── index.html
└── src
└── react_tutorial
└── core.cljs
<html>
<head>
<link href="css/main.css" rel="stylesheet" type="text/css">
</head>
<body>
<div id="container"></div>
<script src="js/out/goog/base.js"></script>
<script src="js/main.js"></script>
<script>goog.require('react_tutorial.core')</script>
</body>
</html>
function Square(props) {
return (
<button className="square" onClick={() => props.onClick()}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return <Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />;
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor() {
super();
this.state = {
history: [{
squares: Array(9).fill(null)
}],
xIsNext: true,
stepNumber: 0
};
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber+1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares
}]),
xIsNext: !this.state.xIsNext,
stepNumber: history.length
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) ? false : true,
});
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
const moves = history.map((step, move) => {
const desc = move ?
'Move #' + move :
'Game start';
return (
<li>
<a href="#" onClick={() => this.jumpTo(move)}>{desc}</a>
</li>
);
});
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('container')
);
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
(defproject react-tutorial "0.0.1"
:dependencies [[org.clojure/clojure "1.8.0"]
[org.clojure/clojurescript "1.9.293"]
[reagent "0.6.0"]]
:plugins [[lein-cljsbuild "1.1.4"]
[lein-figwheel "0.5.7"]]
:cljsbuild
{:builds
{:dev {:source-paths ["src"]
:figwheel true
:compiler {:output-to "resources/public/js/main.js"
:output-dir "resources/public/js/out/"}}}})
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