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Reagent port of official React tutorial code for the Storing a History section https://facebook.github.io/react/tutorial/tutorial.html#storing-a-history
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(defn Board [squares click-fn] | |
(let [renderSquare (fn [i] | |
[Square (get squares i) #(click-fn i)])] | |
[:div | |
[:div.board-row | |
[renderSquare 0] | |
[renderSquare 1] | |
[renderSquare 2]] | |
[:div.board-row | |
[renderSquare 3] | |
[renderSquare 4] | |
[renderSquare 5] | |
[:div.board-row | |
[renderSquare 6] | |
[renderSquare 7] | |
[renderSquare 8]]])) | |
(defn Game [] | |
(let [history (r/atom [{:squares (apply vector (repeat 9 nil))}]) | |
xIsNext (r/atom true) | |
handle-click | |
(fn [i] | |
(let [squares (:squares (last @history))] | |
(if-not (or (calculateWinner squares) | |
(squares i)) | |
(let [next-move (if @xIsNext "X" "O") | |
next-squares (assoc squares i next-move) | |
next-step {:squares next-squares}] | |
(do (swap! history #(conj % next-step)) | |
(swap! xIsNext not))))))] | |
(fn [] | |
(let [squares (:squares (last @history)) | |
status (if-some [winner (calculateWinner squares)] | |
(str "Winner: " winner) | |
(str "Next player: " (if @xIsNext "X" "O")))] | |
[:div.game | |
[:div.game-board | |
[Board squares handle-click]] | |
[:div.game-info | |
[:div status] | |
[:ol]]])))) |
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class Board extends React.Component { | |
renderSquare(i) { | |
return <Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />; | |
} | |
render() { | |
return ( | |
<div> | |
<div className="board-row"> | |
{this.renderSquare(0)} | |
{this.renderSquare(1)} | |
{this.renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(3)} | |
{this.renderSquare(4)} | |
{this.renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(6)} | |
{this.renderSquare(7)} | |
{this.renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor() { | |
super(); | |
this.state = { | |
history: [{ | |
squares: Array(9).fill(null) | |
}], | |
xIsNext: true | |
}; | |
} | |
handleClick(i) { | |
const history = this.state.history; | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? 'X' : 'O'; | |
this.setState({ | |
history: history.concat([{ | |
squares: squares | |
}]), | |
xIsNext: !this.state.xIsNext, | |
}); | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[history.length - 1]; | |
const winner = calculateWinner(current.squares); | |
let status; | |
if (winner) { | |
status = 'Winner: ' + winner; | |
} else { | |
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O'); | |
} | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board | |
squares={current.squares} | |
onClick={(i) => this.handleClick(i)} | |
/> | |
</div> | |
<div className="game-info"> | |
<div>{status}</div> | |
<ol>{/* TODO */}</ol> | |
</div> | |
</div> | |
); | |
} | |
} |
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