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Reagent port of official React tutorial code upto Declaring a Winner https://facebook.github.io/react/tutorial/tutorial.html#declaring-a-winner
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(ns react-tutorial.core | |
(:require | |
[reagent.core :as r])) | |
(defn calculateWinner [squares] | |
(let [lines [[0 1 2] | |
[3 4 5] | |
[6 7 8] | |
[0 3 6] | |
[1 4 7] | |
[2 5 8] | |
[0 4 8] | |
[2 4 6]]] | |
(->> lines | |
(filter (fn [[a b c]] | |
(and | |
(not (nil? (get squares a))) | |
(= (get squares a) | |
(get squares b) | |
(get squares c))))) | |
first | |
first | |
(get squares)))) | |
(defn Square [value click-fn] | |
[:button.square {:on-click click-fn} value]) | |
(defn Board [] | |
(let [squares (r/atom (apply vector (repeat 9 nil))) | |
xIsNext (r/atom true) | |
handle-click #(if-not (or (calculateWinner @squares) (@squares %)) | |
(do (swap! squares assoc % (if @xIsNext "X" "O")) | |
(swap! xIsNext not))) | |
renderSquare (fn [i] | |
[Square (get @squares i) #(handle-click i)])] | |
(fn [] | |
[:div | |
[:div.status (if-some [winner (calculateWinner @squares)] | |
(str "Winner: " winner) | |
(str "Next player: " (if @xIsNext "X" "O")))] | |
[:div.board-row | |
[renderSquare 0] | |
[renderSquare 1] | |
[renderSquare 2]] | |
[:div.board-row | |
[renderSquare 3] | |
[renderSquare 4] | |
[renderSquare 5]] | |
[:div.board-row | |
[renderSquare 6] | |
[renderSquare 7] | |
[renderSquare 8]]]))) | |
(defn Game [] | |
[:div.game | |
[:div.game-board | |
[Board]] | |
[:div.game-info | |
[:div] | |
[:ol]]]) | |
(r/render | |
[Game] | |
(js/document.getElementById "container")) |
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function Square(props) { | |
return ( | |
<button className="square" onClick={() => props.onClick()}> | |
{props.value} | |
</button> | |
); | |
} | |
class Board extends React.Component { | |
constructor() { | |
super(); | |
this.state = { | |
squares: Array(9).fill(null), | |
xIsNext: true, | |
}; | |
} | |
handleClick(i) { | |
const squares = this.state.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
this.setState({ | |
squares: squares, | |
xIsNext: !this.state.xIsNext, | |
}); | |
} | |
renderSquare(i) { | |
return <Square value={this.state.squares[i]} onClick={() => this.handleClick(i)} />; | |
} | |
render() { | |
const winner = calculateWinner(this.state.squares); | |
let status; | |
if (winner) { | |
status = 'Winner: ' + winner; | |
} else { | |
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O'); | |
} | |
return ( | |
<div> | |
<div className="status">{status}</div> | |
<div className="board-row"> | |
{this.renderSquare(0)} | |
{this.renderSquare(1)} | |
{this.renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(3)} | |
{this.renderSquare(4)} | |
{this.renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(6)} | |
{this.renderSquare(7)} | |
{this.renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
render() { | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board /> | |
</div> | |
<div className="game-info"> | |
<div>{/* status */}</div> | |
<ol>{/* TODO */}</ol> | |
</div> | |
</div> | |
); | |
} | |
} | |
// ======================================== | |
ReactDOM.render( | |
<Game />, | |
document.getElementById('container') | |
); | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} |
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