Here is a simple fragment shader with uniform buffers:
const std = @import("std");
const gpu = std.gpu;
const UBO = extern struct {
object_color: @Vector(4, f32),
light_color: @Vector(4, f32),
package main | |
import ( | |
"fmt" | |
"io" | |
"os" | |
"runtime" | |
"strings" | |
) |
During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:
In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot
Logging functionality that supports:
std.fmt
formatting magicpackage microui_raylib | |
import "core:fmt" | |
import "core:unicode/utf8" | |
import rl "vendor:raylib" | |
import mu "vendor:microui" | |
state := struct { | |
mu_ctx: mu.Context, | |
log_buf: [1<<16]byte, |
# source: https://api.rousseau.movimento5stelle.it/graphql | |
# timestamp: Thu Aug 29 2019 13:23:08 GMT+0100 (Irish Standard Time) | |
enum AcceptanceStatus { | |
PENDING | |
APPROVED | |
REJECTED | |
} | |
type Badge implements Node { |
(λ (f) | |
((λ (x) (f (x x))) | |
(λ (x) (f (x x))))) |
#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
# This simple script is setting up a Alpine Linux installation in a chroot. | |
# chroot will be placed in the current working directory. | |
# | |
# Most parts of this script are written down at | |
# http://wiki.alpinelinux.org/wiki/Setting_up_the_build_environment_in_chroot | |
# | |
# Licensed under GPLv2 | |
# | |
# Copyright (c) 2011-2019 Fabian Affolter <fabian at affolter-engineering.ch> |