Shortcuts (Blender):
Shift + A: New objectE: Extrude face, edge, or verticeF: Create face or edge between selected verticesTab: Edit mode/object modeCtrl + Tab: Mesh modeS: ScaleG: MoveR: RotateMiddle button: Rotate viewShift + Middle button: Pan viewWheel: Zoom viewA: Select/unselect allNumpad 1-9: Change viewNumpad 0: Active camera... + X/Y/Z: Transform locked to axis... + Ctrl: Transform snap to unitsN: Properties panelT: Tool panelShift + S: Align 3D cursorCtrl + Alt + Shift + C: Adjust origin
Shortcuts and Hints (TouchDesigner):
Tab: New nodeP: Toggle parameter window
Shortcuts and Hints (Unreal):
Right button + WASDEQ: 1st-person style navigationLeft button: Move aroundMiddle button: Pan aroundRight button: Look aroundF11: Full screenS: Scale (changed to match Blender)G: Move (changed to match Blender)R: Rotate (changed to match Blender)- To scale materials, adjust
TextCoordnode - To change editor scale, use
Window/Developer Tools/Widget Reflector - Work in orthographic mode to properly align objects
Alt + Left button: Remove blueprint link
Export Meshes for Unreal (Blender):
- Assign materials
RecalculatenormalsUnwrapasSmart UV Project, then duplicate UV map as light map- Export as FBX, set
SmoothingtoFace, content toMeshonly