Created
May 31, 2013 14:11
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GML spec
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| <gml spec='1.0'> | |
| <tag> | |
| <header> | |
| <client> <!-- how, who, what and where --> | |
| <name>Laser Tag</name> <!-- application name --> | |
| <version>2.0</version> <!-- application version --> | |
| <username>MyUserName</username> <!-- user name on 000000book.com, optional --> | |
| <permalink>http://000000book.com/data/156/</permalink> <!-- URL to .gml data on 000000book.com, optional --> | |
| <keywords>katsu,paris,2010</keywords> <!-- comma-separated --> | |
| <uniqueKey>28sks922ks992</uniqueKey> <!-- iPhone uuid, MAC address, etc --> | |
| <ip>192.168.1.1</ip> | |
| <time>1928372722</time> <!-- unixtime --> | |
| <location> | |
| <lon>-39.392922</lon> | |
| <lat>53.29292</lat> | |
| </location> | |
| </client> | |
| <!-- This is all stuff that relates to the orientation and dimensions of the client --> | |
| <!-- So that we know how to re-map the 0.0-1.0 coordinates that come in for each point --> | |
| <!-- Also for figuring out the down vector for devices with accelerometers and how that effects drips --> | |
| <!-- All numbers should be between 0.0 - 1.0 --> | |
| <environment> | |
| <offset> | |
| <x>0.0</x> | |
| <y>0.0</y> | |
| <z>0.0</z> | |
| </offset> | |
| <rotation> | |
| <x>0.0</x> | |
| <y>0.0</y> | |
| <z>0.0</z> | |
| </rotation> | |
| <up> | |
| <x>0.0</x> <!-- commonly up for iphone apps --> | |
| <y>-1.0</y> <!-- most common --> | |
| <z>0.0</z> | |
| </up> | |
| <screenBounds> <!-- use this as your multipler to get 0.0 to 1.0 back to right size - pts should never go off 0.0 to 1.0 --> | |
| <x>1024</x> | |
| <y>768</y> | |
| <z>0</z> | |
| </screenBounds> | |
| <origin> | |
| <x>0</x> | |
| <y>0</y> | |
| <z>0</z> | |
| </origin> | |
| <realScale> <!-- how these units relate to real world units - good for laser tag --> | |
| <x>1000</x> | |
| <y>600</y> | |
| <z>0</z> | |
| <unit>cm</unit> | |
| </realScale> | |
| <audio>youraudio.mp3</audio> <!-- path to audio file --> | |
| <background>yourimage.jpg</background> <!-- path to image file --> | |
| </environment> | |
| </header> | |
| <drawing> | |
| <!-- for all stroke and movement stuff it helps to have everything inside the stroke tag --> | |
| <!-- this way it is easy to get a sense of order to events --> | |
| <stroke isDrawing='false'> <!-- for non drawing mouse movements --> | |
| <pt> | |
| <x>0.0</x> | |
| <y>0.0</y> | |
| <z>0.0</z> <!--this is optional --> | |
| <t>0.013</t> <!-- time is optional too --> | |
| <!-- NOTE: older versions of GML use <time> instead of <t> --> | |
| </pt> | |
| </stroke> | |
| <stroke> <!-- by default stroke drawing is true --> | |
| <!-- each stroke could be drawn with a different brush --> | |
| <!-- if no brush tag is found for a stroke then it inherits the previous settings --> | |
| <brush> | |
| <mode>0</mode> <!-- same as uniqueStyleID but an internal reference --> | |
| <uniqueStyleID>LaserTagArrowLetters</uniqueStyleID> <!-- unique blackbook string for your style --> | |
| <!-- see note about spec at the bottom - like unique style but with extra info --> | |
| <spec>http://aurltodescribethebrushspec.com/someSpec.xml</spec> | |
| <width>10</width> | |
| <speedToWidthRatio>1.5</speedToWidthRatio> <!-- put 0 for fixed width --> | |
| <dripAmnt>1.0</dripAmnt> | |
| <dripSpeed>1.0</dripSpeed> | |
| <layerAbsolute>0</layerAbsolute> <!--Think photoshop layers--> | |
| <color> | |
| <r>255</r> | |
| <g>255</g> | |
| <b>255</b> | |
| <a>255</a> <!-- optional --> | |
| </color> | |
| <dripVecRelativeToUp> <!-- what angle do our drips go in relation to our up vector --> | |
| <x>0</x> | |
| <y>1</y> | |
| <z>0</z> | |
| </dripVecRelativeToUp> | |
| </brush> | |
| <pt> | |
| <x>0.0</x> | |
| <y>0.0</y> | |
| <z>0.0</z> <!--this is optional --> | |
| <t>0.013</t> <!-- time is optional too --> | |
| </pt> | |
| <pt> | |
| <x>0.0</x> | |
| <y>0.0</y> | |
| <z>0.0</z> <!--this is optional --> | |
| <t>0.023</t> <!-- time is optional too --> | |
| </pt> | |
| </stroke> | |
| <!-- this stroke inherits the previous stroke properties --> | |
| <!-- but changes color and draws on the layer below --> | |
| <stroke> | |
| <info> <!-- optional info - more stuff soon--> | |
| <curved>true</curved> | |
| </info> | |
| <brush> | |
| <color> | |
| <r>255</r> | |
| <g>255</g> | |
| <b>0</b> | |
| </color> | |
| <layerRelative> <!-- this means one layer bellow the previous layer --> | |
| -1 | |
| </layerRelative> | |
| </brush> | |
| <pt> | |
| <x>0.0</x> | |
| <y>0.0</y> | |
| </pt> | |
| <pt> | |
| <x>0.0</x> | |
| <y>0.0</y> | |
| </pt> | |
| </stroke> | |
| <stroke> | |
| <pt> | |
| <pres>0.5</pres> <!-- Optional. Preasure range from 0 to 1 --> | |
| <rot>0.5</rot> <!-- Optional. Rotation range from 0 to 1 for 0 to 2*PI --> | |
| <dir> <!-- Optional Direction --> | |
| <x></x> <!-- range from 0 to 1 --> | |
| <y></y> <!-- range from 0 to 1 --> | |
| <z></z> <!-- Optional inside direction. Range from 0 to 1 --> | |
| </dir> | |
| </pt> | |
| </stroke> | |
| </drawing> | |
| </tag> | |
| </gml> | |
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