Created
April 17, 2012 01:08
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SFML2 and OpenSceneGraph 3
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// g++ main.cpp -o main -lsfml-window -lsfml-graphics -lsfml-system -losg -losgDB -losgGA -losgUtil | |
#include <SFML/Graphics.hpp> | |
#include <osgUtil/SceneView> | |
#include <osg/Node> | |
#include <osg/CameraNode> | |
#include <osg/Group> | |
#include <osgDB/ReadFile> | |
#include <osg/PositionAttitudeTransform> | |
int main() | |
{ | |
sf::RenderWindow window(sf::VideoMode(800, 600, 32), "SFML2 OpenSceneGraph Example1"); | |
// Load a sprite to display | |
sf::Texture texture; | |
if (!texture.LoadFromFile("../data/background.jpg")) | |
return EXIT_FAILURE; | |
sf::Sprite sprite(texture); | |
// OSG Code Start | |
// View | |
osgUtil::SceneView* viewer = new osgUtil::SceneView(); | |
viewer->setDefaults(); | |
// Camera | |
osg::Camera* camera; | |
camera = viewer->getCamera(); | |
camera->setViewport(20, 20, 640, 480); | |
camera->setClearColor(osg::Vec4(0, 0, 0, 0)); | |
// Root Scene Node | |
osg::Group* root = new osg::Group(); | |
// Transformation Object for our 3D Model | |
osg::PositionAttitudeTransform* meshTrans = new | |
osg::PositionAttitudeTransform(); | |
meshTrans->setPosition(osg::Vec3d( 3, 0, -6)); | |
// 3D Model | |
osg::Node* mesh = osgDB::readNodeFile("../data/ship.3ds"); | |
root->addChild(meshTrans); | |
meshTrans->addChild(mesh); | |
// Set Root Scene Node to View and Init Vew | |
viewer->setSceneData(root); | |
viewer->init(); | |
// OSG Code End | |
// Start the game loop | |
while (window.IsOpened()) | |
{ | |
// Process events | |
sf::Event event; | |
while (window.PollEvent(event)) | |
{ | |
// Close window : exit | |
if (event.Type == sf::Event::Closed) | |
window.Close(); | |
} | |
window.Clear(); | |
window.Draw(sprite); | |
// OSG Code Start | |
window.SaveGLStates(); | |
viewer->update(); | |
viewer->cull(); | |
viewer->draw(); | |
window.RestoreGLStates(); | |
// OSG Code End | |
window.Display(); | |
} | |
} |
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