Created
April 17, 2012 01:13
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Maratis3D and SFML2
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#include <SFML/Graphics.hpp> | |
#include <MCore.h> | |
#include <MEngine.h> | |
#include "MGLContext.h" | |
#include <iostream> | |
int main() | |
{ | |
// Create the main window | |
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window"); | |
MEngine * engine = MEngine::getInstance(); | |
MRenderingContext * render = new MGLContext(); | |
render->disableScissorTest(); | |
render->setViewport(0, 0, 200, 200); | |
engine->setRenderingContext(render); | |
MGame * game = new MGame(); | |
engine->setGame(game); | |
// get level | |
MLevel * level = new MLevel(); | |
engine->setLevel(level); | |
if(level->getScenesNumber() == 0) | |
{ | |
MScene * scene = level->addNewScene(); | |
MOCamera * camera = scene->addNewCamera(); | |
camera->setClearColor(MVector3(1.0f, 0.075f, 1.0f)); // set grey clear color | |
camera->setPosition(MVector3(0.0f, -80.0f, 20.0f)); | |
camera->setEulerRotation(MVector3(90.0f, 0.0f, 0.0f)); | |
MMeshRef * meshRef = level->loadMesh("box.mesh"); | |
MOEntity * box1 = scene->addNewEntity(meshRef); | |
box1->setPosition(MVector3(70, 65, 0)); | |
box1->setScale(MVector3(4, 4, 0.2f)); | |
MOLight * light = scene->addNewLight(); | |
light->setPosition(MVector3(0.0f, 0.0f, 100.0f)); | |
light->setRadius(1000.0f); | |
} | |
game->begin(); | |
// Start the game loop | |
while (window.IsOpened()) | |
{ | |
// Process events | |
sf::Event event; | |
while (window.PollEvent(event)) | |
{ | |
// Close window : exit | |
if (event.Type == sf::Event::Closed) | |
window.Close(); | |
} | |
// Clear screen | |
window.Clear(sf::Color(255, 255, 255 ,255)); | |
game->draw(); | |
std::cout << game->isRunning() << std::endl; | |
// Update the window | |
window.Display(); | |
} | |
game->end(); | |
SAFE_DELETE(game); | |
SAFE_DELETE(level); |
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