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@KristofferEriksson
KristofferEriksson / useSpeechToText.ts
Last active February 20, 2024 05:33
An experimental React hook for real-time speech-to-text using the Web Speech API
import { useCallback, useEffect, useState } from "react";
// Define custom types for SpeechRecognition and SpeechRecognitionEvent
interface ISpeechRecognitionEvent extends Event {
results: SpeechRecognitionResultList;
resultIndex: number;
}
interface ISpeechRecognition extends EventTarget {
lang: string;
@KristofferEriksson
KristofferEriksson / useTailwindBreakpoint.ts
Created February 2, 2024 10:55
React hook for triggering effects when layout changes due to Tailwind breakpoints
import { useEffect, useState } from "react";
import resolveConfig from "tailwindcss/resolveConfig";
// Update the path to your Tailwind config file
import tailwindConfig from "tailwind.config";
const useTailwindBreakpoint = ({
onBreakpointChange,
}: {
// eslint-disable-next-line no-unused-vars
@juliusmarminge
juliusmarminge / enum-generator.ts
Last active October 22, 2024 17:01
prisma enum generator
import { generatorHandler } from "@prisma/generator-helper";
import fs from "node:fs/promises";
import path from "node:path";
const header = `// This file was generated by a custom prisma generator, do not edit manually.\n`;
generatorHandler({
onManifest() {
return {
defaultOutput: "./enums/index.ts",
@hwkr
hwkr / auto-animate.tsx
Created July 27, 2022 17:51
Auto Animate Component
import { ElementType, HTMLAttributes } from "react";
import { useAutoAnimate } from "@formkit/auto-animate/react";
interface Props extends HTMLAttributes<HTMLElement> {
as?: ElementType;
}
export const AutoAnimate: React.FC<Props> = ({
as: Tag = "div",
children,
@taskylizard
taskylizard / fmhy.md
Last active November 17, 2024 19:52
/r/freemediaheckyeah, in one single file (view raw)

System Design Cheatsheet

Step One: Framing The Problem a.k.a get the MVP

  • Identify the use cases that are in scope
  • Determine constraints based on scoped use cases

use case : the things your system needs to be do.

constraints : the things your system will have to consider to be able to do stuff