API | Share |
---|---|
Direct3D 11+ | 71% |
Direct3D 10.1 | 14% |
Direct3D 10.0 | 11% |
Direct3D 9 | 4% |
D3D9 seems to be dropping by about 0.5% every 2 months - if this keeps going we'll be able to phase it out late next summer.
API | Share |
---|---|
Direct3D 11+ | 87% |
Direct3D 10.1 | 8% |
Direct3D 10.0 | 5% |
If you are shipping a Win10 store build to a casual audience you still need to support D3D10!
Note: we don't support D3D9 feature level on Windows Store so I don't know how many D3D9 users are there - but the entire market is shifted more towards D3D11 from what it looks like, so my guess is 1%.
API | Share |
---|---|
OpenGL 4.1 | 78% |
OpenGL 3.3 | 17% |
OpenGL 2.1 | 5% |
A bit more than half of our userbase should be able to run Metal - we currently don't have a 64-bit build which is blocking this; may look into this next year.
API | Share |
---|---|
Metal | 56% |
OpenGL ES 3.0 | 20% |
OpenGL ES 2.0 | 24% |
For us Metal is currently only live on iOS 10; once we fix it (by EOY?) ES 3.0 will drop to zero
API | Share |
---|---|
OpenGL ES 3.2 | 4% |
OpenGL ES 3.1 | 22% |
OpenGL ES 3.0 | 46% |
OpenGL ES 2.0 | 28% |
Vulkan | 0% |
Let's see what happens with Vulkan next year (we don't actually have it shipped yet ;))