Created
March 17, 2011 16:29
-
-
Save zgchurch/874626 to your computer and use it in GitHub Desktop.
pong with HTML5 Canvas: left player uses keyboard, right player uses mouse
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> | |
<script type="text/javascript"> | |
$(function() { | |
var canvas = $('canvas#pong'); | |
var context = canvas[0].getContext('2d'); | |
var players = [{position: {x: 10, y: 30}}, {position: {x: 900, y: 00}}]; | |
var config = {player: {width: 30, height: 150}}; | |
var ball = {position: {x: 100, y: 100}, velocity: {x: 3, y: 0}, width: 15, height: 15}; | |
var angle_coefficient = -1/50; | |
ball.check = function(players) { | |
var x = this.position.x; | |
var y = this.position.y; | |
for (var i in players) { | |
var player = players[i]; | |
if (x + this.width >= player.position.x && | |
x < player.position.x + config.player.width && | |
y > player.position.y && y < player.position.y + config.player.height) { | |
// reverse x velocity | |
ball.velocity.x *= -1; | |
// set y velocity | |
var player_middle = player.position.y + (config.player.height / 2); | |
var ball_middle = ball.position.y + (ball.height / 2); | |
ball.velocity.y = (player_middle - ball_middle) * angle_coefficient; | |
} | |
} | |
if (ball.position.y <= 0) {ball.velocity.y *= -1}; | |
if (ball.position.y >= canvas.height() + ball.height) ball.velocity.y *= -1; | |
}; | |
function draw() { | |
context.clearRect(0, 0, canvas.width(), canvas.height()); | |
for (var i in players) { | |
context.fillRect(players[i].position.x, players[i].position.y, config.player.width, config.player.height); | |
} | |
context.fillRect(ball.position.x, ball.position.y, ball.width, ball.height); | |
} | |
$(document).keydown(function(key) { | |
var delta = 8; | |
if (key.keyCode == 40) { if (players[0].position.y <= canvas.height() - delta - 150) players[0].position.y+=delta }; | |
if (key.keyCode == 38) { if (players[0].position.y > 0) players[0].position.y-=delta }; | |
draw(); | |
}); | |
var mouse_position = players[1].position.y; | |
$(document).mousemove(function(event) { | |
mouse_position = event.clientY; | |
}); | |
setInterval(function() { | |
mouse_velocity = (mouse_position - players[1].position.y - config.player.height/2 ) / 30; | |
}, 10); | |
setInterval(function() { | |
ball.position.x += ball.velocity.x; | |
ball.position.y += ball.velocity.y; | |
players[1].position.y += mouse_velocity; | |
ball.check(players); | |
draw(); | |
}, 15); | |
draw(); | |
}); | |
</script> | |
<canvas width="1270" height="750" id='pong'></canvas> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment