Created
October 15, 2013 13:20
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public class DamageUtil { | |
public static void createExplosion(Projectile pro, WeaponType weapontype, LivingEntity shooter) { | |
int radius = weapontype.getDamage(); | |
Location loc = pro.getLocation(); | |
List<Entity> en = pro.getNearbyEntities(radius, radius, radius); | |
pro.getLocation().getWorld().createExplosion(loc, 0.0F, false); | |
for (Entity ent : en) { | |
if (ent instanceof LivingEntity) { | |
HumanEntity le = (HumanEntity) ent; | |
Location eyeloc = le.getEyeLocation(); | |
int distance = (int) loc.distanceSquared(ent.getLocation()); | |
if (canDamage(loc, eyeloc)) { | |
int damage = getExplosionDamage(radius, distance); | |
le.damage(damage, shooter); | |
} | |
} | |
} | |
} | |
private static boolean canDamage(Location loc1, Location loc2) { | |
loc1.setY(loc1.getY() + 1.5F); | |
World w = loc1.getWorld(); | |
int minx = Math.min(loc1.getBlockX(), loc2.getBlockX()), | |
miny = Math.min(loc1.getBlockY(), loc2.getBlockY()), | |
minz = Math.min(loc1.getBlockZ(), loc2.getBlockZ()), | |
maxx = Math.max(loc1.getBlockX(), loc2.getBlockX()), | |
maxy = Math.max(loc1.getBlockY(), loc2.getBlockY()), | |
maxz = Math.max(loc1.getBlockZ(), loc2.getBlockZ()); | |
for (int x = minx; x<=maxx;x++) { | |
for (int y = miny; y<=maxy;y++) { | |
for (int z = minz; z<=maxz;z++) { | |
Block b = w.getBlockAt(x, y, z); | |
if (!b.getType().equals(Material.AIR)) { | |
return false; | |
} | |
} | |
} | |
} | |
return true; | |
} | |
private static int getExplosionDamage(int r, int d) { | |
float akk = (float)r*(float)r; | |
float abb = (float) d; | |
return Math.round((((10F/akk)*abb)+(-10F))*(-1F)); | |
} | |
} |
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