Created
November 27, 2013 08:27
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get object3Ds which are selected
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renderer.domElement.addEventListener( 'mousedown', handleMouseDown, false ); | |
function handleMouseDown(event) { | |
event.preventDefault(); | |
var mouseX =((event.clientX - container.offsetLeft )/ container.clientWidth )*2-1; | |
var mouseY =-((event.clientY - container.offsetTop )/ container.clientHeight )*2+1; | |
var vector = new THREE.Vector3(mouseX,mouseY); | |
var projector = new THREE.Projector(); | |
projector.unprojectVector(vector, camera); | |
var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize()); | |
var intersects = raycaster.intersectObjects(scene.children, true); | |
if ( intersects.length > 0 ) { | |
intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff ); | |
var particle = new THREE.Sprite(meterial); | |
particle.position = intersects[ 0 ].point; | |
particle.scale.x = particle.scale.y = 8; | |
scene.add( particle ); | |
} | |
} |
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if ( intersects.length > 0 ) { | |
if ( INTERSECTED != intersects[0].object ) { | |
if ( INTERSECTED ) { | |
INTERSECTED.materials.emissive.setHex(INTERSECTED.currentHex); | |
} | |
INTERSECTED = intersects[0].object; | |
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex(); | |
INTERSECTED.material.emissive.setHex( 0xff0000 ); | |
} | |
else { | |
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex ); | |
INTERSECTED = null; | |
} |
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