Created
December 18, 2013 02:00
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threejs vector3d to screen projection
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function toScreenXY( object, camera, div ) { | |
var mat = object.matrixWorld; | |
var pos = new THREE.Vector3(); | |
pos = mat.multiplyVector3(pos); | |
projected = pos.clone(); | |
projScreenMat = new THREE.Matrix4(); | |
projScreenMat.multiply( camera.projectionMatrix, camera.matrixWorldInverse ); | |
projScreenMat.multiplyVector3( projected ); | |
var offset = findOffset(div); | |
return { x: ( projected.x + 1 ) * div.width / 2 + offset.left, | |
y: ( - projected.y + 1) * div.height / 2 + offset.top }; | |
} | |
function findOffset(element) { | |
var pos = new Object(); | |
pos.left = pos.top = 0; | |
if (element.offsetParent) | |
{ | |
do | |
{ | |
pos.left += element.offsetLeft; | |
pos.top += element.offsetTop; | |
} while (element = element.offsetParent); | |
} | |
return pos; | |
} |
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