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@zhenlinyang
Created August 9, 2016 02:25
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Show FPS by Google
// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Text))]
public class FPS : MonoBehaviour {
private Text text;
private float fps = 60;
void Awake() {
text = GetComponent<Text>();
}
void LateUpdate() {
float interp = Time.deltaTime / (0.5f + Time.deltaTime);
float currentFPS = 1.0f / Time.deltaTime;
fps = Mathf.Lerp(fps, currentFPS, interp);
text.text = Mathf.RoundToInt(fps) + "fps";
}
}
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