Created
April 16, 2018 05:33
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2d iterator with remove()
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class Vector2D { | |
private: | |
vector<vector<int>>::iterator row, iBegin, iEnd; | |
vector<int>::iterator col; | |
public: | |
Vector2D(vector<vector<int>>& vec2d) { | |
iBegin = row = vec2d.begin(); | |
iEnd = vec2d.end(); | |
if(vec2d.size()) | |
col = row->begin(); | |
//remove(); | |
//col++; | |
//col++; | |
/* | |
if(hasNext()) | |
cout<<next()<<endl; | |
if(hasNext()) | |
cout<<next()<<endl; | |
if(hasNext()) | |
remove(); | |
row = iBegin; | |
col = row->begin(); | |
*/ | |
} | |
int next() { | |
if(hasNext()){ | |
int val = *col; | |
col++; | |
return val; | |
} | |
} | |
bool hasNext() { | |
while(row != iEnd && col == row->end()){ | |
row++; | |
col = row->begin(); | |
} | |
return row != iEnd; | |
} | |
bool remove(){ | |
if(col == row->begin()){ | |
auto pre = prev(row); | |
while(pre != iBegin && (*pre).empty()) pre = prev(pre); | |
//cout<<"remove sz"<<(*pre).size()<<endl; | |
if(!(*pre).empty()) { | |
cout<<"remove "<<*prev((*pre).end())<<endl; | |
(*pre).erase(prev((*pre).end())); | |
} | |
} | |
else{ | |
(*row).erase(prev(col)); | |
col--; | |
} | |
return true; | |
} | |
}; | |
/** | |
* Your Vector2D object will be instantiated and called as such: | |
* Vector2D i(vec2d); | |
* while (i.hasNext()) cout << i.next(); | |
*/ |
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