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@yashkumaratri
yashkumaratri / Google Colab SSH
Created December 31, 2018 05:19
SSH into google colab
#CODE
#Generate root password
import random, string
password = ''.join(random.choice(string.ascii_letters + string.digits) for i in range(20))
#Download ngrok
! wget -q -c -nc https://bin.equinox.io/c/4VmDzA7iaHb/ngrok-stable-linux-amd64.zip
! unzip -qq -n ngrok-stable-linux-amd64.zip
#Setup sshd
@lattner
lattner / async_swift_proposal.md
Last active October 29, 2024 18:53 — forked from oleganza/async_swift_proposal.md
Concrete proposal for async semantics in Swift

Async/Await for Swift

Introduction

Modern Cocoa development involves a lot of asynchronous programming using closures and completion handlers, but these APIs are hard to use. This gets particularly problematic when many asynchronous operations are used, error handling is required, or control flow between asynchronous calls gets complicated. This proposal describes a language extension to make this a lot more natural and less error prone.

This paper introduces a first class Coroutine model to Swift. Functions can opt into to being async, allowing the programmer to compose complex logic involving asynchronous operations, leaving the compiler in charge of producing the necessary closures and state machines to implement that logic.

@Borod4r
Borod4r / UnityShaders.xml
Last active October 25, 2021 13:26
Basic syntax highlight for Unity ShaderLab code in Project Rider
<!--
Basic syntax highlight for Unity ShaderLab code in Project Rider.
v1.0
Download this file and put it into your "filetypes" folder.
Windows Vista, 7, 8, 10:
<SYSTEM DRIVE>\Users\<USER ACCOUNT NAME>\.Rider10\config\filetypes
Mac OS X:
// abbrevation: dispatch_once
// description: GCD: dispatch_once
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
$END$
});
// abbrevation: dispatch_after
// description: GCD: dispatch_after
double delayInSeconds = 2.0;
@hujunfeng
hujunfeng / ios7statusbar.md
Last active March 20, 2019 14:20
About iOS 7 Status Bar Style

UIStatusBarStyle in iOS 7

  • The status bar in iOS 7 is transparent, the view behind it shows through.

  • The style of the status bar refers to the appearances of its content. In iOS 7, the status bar content is either dark (UIStatusBarStyleDefault) or light (UIStatusBarStyleLightContent). Both UIStatusBarStyleBlackTranslucent and UIStatusBarStyleBlackOpaque are deprecated in iOS 7.0. Use UIStatusBarStyleLightContent instead.

How to change UIStatusBarStyle

  • If below the status bar is a navigation bar, the status bar style will be adjusted to match the navigation bar style (UINavigationBar.barStyle):
@steipete
steipete / PSPDFUIKitMainThreadGuard.m
Last active May 27, 2024 12:11
This is a guard that tracks down UIKit access on threads other than main. This snippet is taken from the commercial iOS PDF framework http://pspdfkit.com, but relicensed under MIT. Works because a lot of calls internally call setNeedsDisplay or setNeedsLayout. Won't catch everything, but it's very lightweight and usually does the job.You might n…
// Taken from the commercial iOS PDF framework http://pspdfkit.com.
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved.
// Licensed under MIT (http://opensource.org/licenses/MIT)
//
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it.
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit.
#import <objc/runtime.h>
#import <objc/message.h>
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)