Created
July 15, 2021 02:14
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{ | |
// Place your snippets for javascript here. Each snippet is defined under a snippet name and has a prefix, body and | |
// description. The prefix is what is used to trigger the snippet and the body will be expanded and inserted. Possible variables are: | |
// $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders. Placeholders with the | |
// same ids are connected. | |
// Example: | |
"Print to console": { | |
"prefix": "log", | |
"body": [ | |
"console.log('$1');", | |
"$2" | |
], | |
"description": "Log output to console" | |
}, | |
"Canvas" : { | |
"prefix": "canvas:default", | |
"body": [ | |
"const canvas = document.querySelector('canvas')", | |
"const c = canvas.getContext('2d')", | |
"", | |
"canvas.width = innerWidth", | |
"canvas.height = innerHeight", | |
"", | |
"const mouse = {", | |
" x: innerWidth / 2,", | |
" y: innerHeight / 2", | |
"}", | |
"", | |
"const colors = ['#2185C5', '#7ECEFD', '#FFF6E5', '#FF7F66']", | |
"", | |
"// Event Listeners", | |
"addEventListener('mousemove', (event) => {", | |
" mouse.x = event.clientX", | |
" mouse.y = event.clientY", | |
"})", | |
"", | |
"addEventListener('resize', () => {", | |
" canvas.width = innerWidth", | |
" canvas.height = innerHeight", | |
"", | |
" init()", | |
"})", | |
"", | |
"// Objects", | |
"class Object {", | |
" constructor(x, y, radius, color) {", | |
" this.x = x", | |
" this.y = y", | |
" this.radius = radius", | |
" this.color = color", | |
" }", | |
"", | |
" draw() {", | |
" c.beginPath()", | |
" c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false)", | |
" c.fillStyle = this.color", | |
" c.fill()", | |
" c.closePath()", | |
" }", | |
"", | |
" update() {", | |
" this.draw()", | |
" }", | |
"}", | |
"", | |
"// Implementation", | |
"let objects", | |
"function init() {", | |
" objects = []", | |
"", | |
" for (let i = 0; i < 400; i++) {", | |
" // objects.push()", | |
" }", | |
"}", | |
"", | |
"// Animation Loop", | |
"function animate() {", | |
" requestAnimationFrame(animate)", | |
" c.clearRect(0, 0, canvas.width, canvas.height)", | |
"", | |
" c.fillText('HTML CANVAS BOILERPLATE', mouse.x, mouse.y)", | |
" // objects.forEach(object => {", | |
" // object.update()", | |
" // })", | |
"}", | |
"", | |
"init()", | |
"animate()", | |
"", | |
"", | |
"// utils", | |
"", | |
"function randomIntFromRange(min, max) {", | |
" return Math.floor(Math.random() * (max - min + 1) + min)", | |
"}", | |
"", | |
"function randomColor(colors) {", | |
" return colors[Math.floor(Math.random() * colors.length)]", | |
"}", | |
"", | |
"function distance(x1, y1, x2, y2) {", | |
" const xDist = x2 - x1", | |
" const yDist = y2 - y1", | |
"", | |
" return Math.sqrt(Math.pow(xDist, 2) + Math.pow(yDist, 2))", | |
"}", | |
"", | |
"module.exports = { randomIntFromRange, randomColor, distance }" | |
], | |
"description": "Canvas boilerplate ( default )" | |
} | |
} |
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