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Three.JS Cubes
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import './style.css' | |
import THREE from 'https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.js' | |
var container; | |
var camera, scene, renderer; | |
var geometry, group; | |
var mouseX = 0, mouseY = 0; | |
var windowHalfX = window.innerWidth / 2; | |
var windowHalfY = window.innerHeight / 2; | |
document.addEventListener( 'mousemove', onDocumentMouseMove, false ); | |
init(); | |
animate(); | |
function init() { | |
container = document.createElement( 'div' ); | |
document.body.appendChild( container ); | |
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 ); | |
camera.position.z = 500; | |
scene = new THREE.Scene(); | |
scene.fog = new THREE.Fog( 0xffffff, 1, 10000 ); | |
var geometry = new THREE.BoxGeometry( 100, 100, 100 ); | |
var material = new THREE.MeshNormalMaterial(); | |
group = new THREE.Group(); | |
for ( var i = 0; i < 1000; i ++ ) { | |
var mesh = new THREE.Mesh( geometry, material ); | |
mesh.position.x = Math.random() * 2000 - 1000; | |
mesh.position.y = Math.random() * 2000 - 1000; | |
mesh.position.z = Math.random() * 2000 - 1000; | |
mesh.rotation.x = Math.random() * 2 * Math.PI; | |
mesh.rotation.y = Math.random() * 2 * Math.PI; | |
mesh.matrixAutoUpdate = false; | |
mesh.updateMatrix(); | |
group.add( mesh ); | |
} | |
scene.add( group ); | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setClearColor( 0xffffff ); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
renderer.sortObjects = false; | |
container.appendChild( renderer.domElement ); | |
// | |
window.addEventListener( 'resize', onWindowResize, false ); | |
} | |
function onWindowResize() { | |
windowHalfX = window.innerWidth / 2; | |
windowHalfY = window.innerHeight / 2; | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
} | |
function onDocumentMouseMove(event) { | |
mouseX = ( event.clientX - windowHalfX ) * 10; | |
mouseY = ( event.clientY - windowHalfY ) * 10; | |
} | |
// | |
var frame | |
function animate() { | |
frame = requestAnimationFrame( animate ); | |
render(); | |
} | |
export function __unload(){ | |
document.body.innerHTML = '' | |
cancelAnimationFrame(frame) | |
} | |
function render() { | |
var time = Date.now() * 0.001; | |
var rx = Math.sin( time * 0.8281 ) * 0.5, | |
ry = Math.sin( time * 0.3 ) * 0.5, | |
rz = Math.sin( time * 0.2 ) * 0.5; | |
camera.position.x += ( mouseX - camera.position.x ) * .05; | |
camera.position.y += ( - mouseY - camera.position.y ) * .05; | |
camera.lookAt( scene.position ); | |
group.rotation.x = rx; | |
group.rotation.y = ry; | |
group.rotation.z = rz; | |
renderer.render( scene, camera ); | |
} |
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body { | |
margin: 0 | |
} |
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