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RenderScript to rotate image buffer after convert YUV to RGB
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#pragma version(1) | |
#pragma rs java_package_name(com.liewjuntung.image) | |
rs_allocation inImage; | |
int inWidth; | |
int inHeight; | |
float rotation = 0.0f; | |
uchar4 __attribute__ ((kernel)) rotate_270_clockwise_natural (uchar4 in, uint32_t x, uint32_t y) { | |
uint32_t inX = inWidth - 1 - y; | |
uint32_t inY = inHeight - 1 - x; | |
const uchar4 *out = rsGetElementAt(inImage, inX, inY); | |
return *out; | |
} | |
uchar4 __attribute__ ((kernel)) rotate_270_clockwise (uchar4 in, uint32_t x, uint32_t y) { | |
uint32_t inX = inWidth - 1 - y; | |
uint32_t inY = x; | |
const uchar4 *out = rsGetElementAt(inImage, inX, inY); | |
return *out; | |
} | |
uchar4 __attribute__ ((kernel)) rotate_90_clockwise (uchar4 in, uint32_t x, uint32_t y) { | |
uint32_t inX = y; | |
uint32_t inY = inHeight - 1 - x; | |
const uchar4 *out = rsGetElementAt(inImage, inX, inY); | |
return *out; | |
} | |
uchar4 __attribute__ ((kernel)) rotate_90_counterclockwise (uchar4 in, uint32_t x, uint32_t y) { | |
uint32_t inX = inWidth - 1 - y; | |
uint32_t inY = inHeight - 1 - x; | |
const uchar4 *out = rsGetElementAt(inImage, inX, inY); | |
return *out; | |
} | |
uchar4 __attribute__ ((kernel)) rotate_180 (uchar4 in, uint32_t x, uint32_t y) { | |
uint32_t inX = inWidth - 1 - x; | |
uint32_t inY = inHeight - 1 - y; | |
const uchar4 *out = rsGetElementAt(inImage, inX, inY); | |
return *out; | |
} | |
uchar4 __attribute__ ((kernel)) flip_vertical (uchar4 in, uint32_t x, uint32_t y) { | |
uint32_t inX = x; | |
uint32_t inY = inHeight - 1 - y; | |
const uchar4 *out = rsGetElementAt(inImage, inX, inY); | |
return *out; | |
} | |
uchar4 __attribute__ ((kernel)) flip_horizontal (uchar4 in, uint32_t x, uint32_t y) { | |
uint32_t inX = inWidth - 1 - x; | |
uint32_t inY = y; | |
const uchar4 *out = rsGetElementAt(inImage, inX, inY); | |
return *out; | |
} |
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