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May 5, 2019 13:59
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| import React, { useState } from "react"; | |
| import "./PaintGrid.css"; | |
| import { PainterContext } from "../contexts/PainterContext"; | |
| function PaintGrid(_) { | |
| const { colors, color } = React.useContext(PainterContext); | |
| const rows = 10; | |
| const cols = 10; | |
| const initGrid = []; | |
| for (var i = 0; i < rows; i++) { | |
| initGrid[i] = []; | |
| for (var j = 0; j < cols; j++) { | |
| initGrid[i][j] = colors[0]; | |
| } | |
| } | |
| const [grid, setGrid] = useState(initGrid); | |
| const updateGrid = (i, j) => { | |
| if (grid[i][j].hex === color.hex) { | |
| return; | |
| } | |
| grid[i][j] = color; | |
| setGrid([...grid]); | |
| }; | |
| const updateGridWithMouse = (e, i, j) => { | |
| if (e.buttons === 1) { | |
| updateGrid(i, j); | |
| } | |
| }; | |
| const resetBtn = () => { | |
| return ( | |
| <div class="column"> | |
| <button onClick={() => setGrid(initGrid)}>Reset</button> | |
| </div> | |
| ); | |
| }; | |
| const drawTableCell = (r_i, c_i) => { | |
| return ( | |
| <td | |
| key={c_i} | |
| className="painterBlock" | |
| onClick={() => updateGrid(r_i, c_i)} | |
| onMouseMove={e => updateGridWithMouse(e, r_i, c_i)} | |
| style={{ | |
| backgroundColor: grid[r_i][c_i].hex | |
| }} | |
| /> | |
| ); | |
| }; | |
| const drawTableRows = (row, r_i) => { | |
| return ( | |
| <tr key={r_i}>{row.map((col, c_i) => { return drawTableCell(r_i, c_i)})}</tr> | |
| ); | |
| }; | |
| const drawGrid = () => { | |
| return ( | |
| <div className="column"> | |
| <table> | |
| <tbody> | |
| {grid.map((row, r_i) => { return drawTableRows(row, r_i)})} | |
| </tbody> | |
| </table> | |
| </div> | |
| ); | |
| }; | |
| return ( | |
| <React.Fragment> | |
| {drawGrid()} | |
| {resetBtn()} | |
| </React.Fragment> | |
| ); | |
| } | |
| export default PaintGrid; |
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