This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="pt-br"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Os Textos Esquecidos</title> | |
<style> | |
@import url('https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&family=MedievalSharp&family=UnifrakturMaguntia&display=swap'); | |
* { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <Arduino.h> | |
#include <IRremoteESP8266.h> | |
#include <IRrecv.h> | |
#include <IRutils.h> | |
const uint8_t IR_PIN = 13; | |
IRrecv irrecv(IR_PIN, 1024, 15, true); | |
decode_results results; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Configurações | |
$torPath = "F:\tor\tor\tor.exe" | |
$startPort = 9050 | |
$instanceCount = 50 | |
$baseDataDir = "F:\tor\instances" | |
$waitTime = 15 # Tempo de espera para inicialização em segundos | |
# Limpeza e preparação | |
if (Test-Path $baseDataDir) { | |
Remove-Item $baseDataDir -Recurse -Force -ErrorAction SilentlyContinue |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma once | |
#include "CoreMinimal.h" | |
#include "UObject/NoExportTypes.h" | |
#include "Dom/JsonObject.h" | |
#include "Dom/JsonValue.h" | |
#include "CXRuntimeMessageData.generated.h" | |
UCLASS(BlueprintType) | |
class CXPRORUNTIMECORE_API UCXRuntimeMessageData : public UObject |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <WiFi.h> | |
#include <M5StickC.h> | |
#include <Arduino.h> | |
#define WIFI_SSID "Tornozeleira" | |
#define WIFI_PASS "DontHackMeB0y" | |
#define BUZZER_PIN 26 | |
bool isConnected = false; | |
unsigned long lastBlink = 0; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Include lines below after | |
if (o_sharedPtr) | |
{ | |
*o_sharedPtr = player_sharedPtr; | |
} | |
in method CalculateUMediaPlayerFullNameFromIMediaPlayer | |
*/ | |
// Remove unnecessary information from name (remove level name) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
reg add "HKEY_CLASSES_ROOT\Unreal.ProjectFile\shell\open\command" /ve /d "\"F:\UE_5.5\Engine\Binaries\Win64\UE5Editor.exe\" \"%%1\"" /f |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "DigiKeyboard.h" | |
// Teclas universais (códigos HID) | |
#define KEY_MINUS 45 | |
#define KEY_SLASH 56 | |
#define KEY_SPACE 44 | |
#define KEY_COLON 33 // Shift + ; | |
#define KEY_TAB 43 | |
//#define KEY_SLASH 0x38 // Código físico para tecla '/' | |
#define KEY_BACKSLASH 0x31 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <opencv2/opencv.hpp> | |
#include <vector> | |
#include <random> | |
using namespace cv; | |
using namespace std; | |
// Função para calcular o campo de velocidade (exemplo: vórtice) | |
Point2f calculateVelocity(Point2f pos, Size imgSize) { | |
// Centralizar coordenadas |
NewerOlder