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| #include <GL/glfw.h> | |
| #include <math.h> | |
| #if defined(_WIN32) | |
| #include <windows.h> | |
| extern int main(int argc, char* argv[]); | |
| int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, INT) | |
| { | |
| return main(__argc, __argv); | |
| } | |
| #endif // _WIN32 | |
| float PI = 3.14159265359f; | |
| float player_x = -7.0; | |
| float player_y = 0.0; | |
| float player_z = 7.0; | |
| float player_viewangle = 45.0; | |
| float box_rotation = 0.0; | |
| void DrawCube() { | |
| float tfl[3] = {-1, 1, 1}; | |
| float tfr[3] = {1, 1, 1}; | |
| float bfl[3] = {-1, -1, 1}; | |
| float bfr[3] = {1, -1, 1}; | |
| float tbl[3] = {-1, 1, -1}; | |
| float tbr[3] = {1, 1, -1}; | |
| float bbl[3] = {-1, -1, -1}; | |
| float bbr[3] = {1, -1, -1}; | |
| float red[3] = {1, 0, 0}; | |
| float green[3] = {0, 1, 0}; | |
| float blue[3] = {0, 0, 1}; | |
| float yellow[3] = {1, 1, 0}; | |
| float lightblue[3] = {0, 1, 1}; | |
| float magenta[3] = {1, 0, 1}; | |
| float *verts[24] = { | |
| tfr, tfl, bfl, bfr, // front | |
| tbr, bbr, bbl, tbl, // back | |
| tfl, tbl, bbl, bfl, // left | |
| tfr, bfr, bbr, tbr, // right | |
| tfl, tfr, tbr, tbl, // top | |
| bfl, bbl, bbr, bfr // bottom | |
| }; | |
| float *colors[24] = { | |
| red, red, red, red, | |
| blue, blue, blue, blue, | |
| green, green, green, green, | |
| yellow, yellow, yellow, yellow, | |
| lightblue, lightblue, lightblue, lightblue, | |
| magenta, magenta, magenta, magenta | |
| }; | |
| glBegin(GL_QUADS); | |
| int i; | |
| for (i = 0; i < 24; ++i) { | |
| glColor3fv(colors[i]); | |
| glVertex3fv(verts[i]); | |
| } | |
| glEnd(); | |
| } | |
| void Terminate() { | |
| } | |
| void Update(double secs) { | |
| if (glfwGetKey('A')) | |
| player_viewangle -= 2.0f; | |
| if (glfwGetKey('D')) | |
| player_viewangle += 2.0f; | |
| if (glfwGetKey('W')) { | |
| player_x += sin(PI / 180 * player_viewangle) * 0.05f; | |
| player_z += -cos(PI / 180 * player_viewangle) * 0.05f; | |
| } | |
| if (glfwGetKey('S')) { | |
| player_x -= sin(PI / 180 * player_viewangle) * 0.05f; | |
| player_z -= -cos(PI / 180 * player_viewangle) * 0.05f; | |
| } | |
| if (glfwGetKey('E')) { | |
| player_x += cos(PI / 180 * player_viewangle) * 0.05f; | |
| player_z += sin(PI / 180 * player_viewangle) * 0.05f; | |
| } | |
| if (glfwGetKey('Q')) { | |
| player_x -= cos(PI / 180 * player_viewangle) * 0.05f; | |
| player_z -= sin(PI / 180 * player_viewangle) * 0.05f; | |
| } | |
| box_rotation += 2.0f; | |
| } | |
| void Render() { | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glLoadIdentity(); | |
| glRotatef(player_viewangle, 0.0f, 1.0f, 0.0f); | |
| glTranslatef(-player_x, -player_y, -player_z); | |
| DrawCube(); | |
| glPushMatrix(); | |
| glRotatef(box_rotation, 0.0f, 1.0f, 0.0f); | |
| glTranslatef(0.0f, 0.0f, 3.0f); | |
| glScalef(0.2f, 0.2f, 0.2f); | |
| DrawCube(); | |
| glPopMatrix(); | |
| glPushMatrix(); | |
| glRotatef(box_rotation, 1.0f, 1.0f, 1.0f); | |
| glTranslatef(-2.1f, 0.0f, 2.1f); | |
| glScalef(0.2f, 0.2f, 0.2f); | |
| DrawCube(); | |
| glPopMatrix(); | |
| glPushMatrix(); | |
| glRotatef(box_rotation * 0.7f, 1.0f, -1.0f, 1.0f); | |
| glTranslatef(-2.4f, -1.0f, 1.4f); | |
| glScalef(0.2f, 0.2f, 0.2f); | |
| DrawCube(); | |
| glPopMatrix(); | |
| glTranslatef(5.0f, 0.0f, 0.0f); | |
| glRotatef(box_rotation * 1.3f, 1.0f, 1.0f, 1.0f); | |
| DrawCube(); | |
| } | |
| void Init(int w, int h) { | |
| float aspect = (float) w / h; | |
| glViewport(0, 0, w, h); | |
| glEnable(GL_DEPTH_TEST); | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| glFrustum(-1.0 * 0.1, 1.0 * 0.1, -aspect * 0.1, aspect * 0.1, 1.5 * 0.1, 100.0); | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| } | |
| int main(int argc, char *argv[]) { | |
| if (!glfwInit()) | |
| return 1; | |
| int width = 500; | |
| int height = 500; | |
| if (!glfwOpenWindow(500, 500, 8, 8, 8, 8, 24, 8, GLFW_WINDOW)) { | |
| glfwTerminate(); | |
| return 1; | |
| } | |
| glfwEnable(GLFW_STICKY_KEYS); | |
| glfwEnable(GLFW_KEY_REPEAT); | |
| Init(width, height); | |
| double now = glfwGetTime(); | |
| double last = 0.0; | |
| int running = 1; | |
| while (running) { | |
| now = glfwGetTime(); | |
| if (now - last > 1.0 / 60.0) { | |
| Update(now - last); | |
| last = now; | |
| } | |
| Render(); | |
| glfwSwapBuffers(); | |
| running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED); | |
| } | |
| Terminate(); | |
| glfwTerminate(); | |
| return 0; | |
| } |
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