- index.html
- style.css
- js.js
- mailer.php
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using System.Collections; | |
| public class CameraShake : MonoBehaviour | |
| { | |
| // Transform of the camera to shake. Grabs the gameObject's transform | |
| // if null. | |
| public Transform camTransform; | |
| // How long the object should shake for. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /*------------------------------------------ | |
| Responsive Grid Media Queries - 1280, 1024, 768, 480 | |
| 1280-1024 - desktop (default grid) | |
| 1024-768 - tablet landscape | |
| 768-480 - tablet | |
| 480-less - phone landscape & smaller | |
| --------------------------------------------*/ | |
| @media all and (min-width: 1024px) and (max-width: 1280px) { } | |
| @media all and (min-width: 768px) and (max-width: 1024px) { } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| public static class ConfigurableJointExtensions | |
| { | |
| /// <summary> | |
| /// Sets a joint's targetRotation to match a given local rotation. | |
| /// The joint transform's local rotation must be cached on Start and passed into this method. | |
| /// </summary> | |
| public static void SetTargetRotationLocal (this ConfigurableJoint joint, Quaternion targetLocalRotation, Quaternion startLocalRotation) | |
| { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using System.Collections; | |
| using UnityEngine.UI; | |
| public class FadeAnyImage : MonoBehaviour { | |
| float timePassed = 0; | |
| float totalFadeLength; | |
| Image imageToFade; | |
| AnimationCurve curve; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using System.Collections; | |
| using UnityEngine.Events; | |
| namespace Cluster { | |
| public class CollisionCall : MonoBehaviour { | |
| public LayerMask layerMask = -1; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using System.Linq; | |
| [RequireComponent(typeof(Rigidbody))] | |
| public class RigidbodyMassCalculator : MonoBehaviour { | |
| public float density = 1f; | |
| public bool recalculateOnAwake = true; | |
| Rigidbody rb; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* | |
| MIT License | |
| Copyright (c) 2016 Jesse Ringrose | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Hidden/ComputeOcclusion" | |
| { | |
| Properties | |
| { | |
| _MainTex ("", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| Pass | |
| { |
Just migrated it from Codepen.io to markdown. Credit goes to David Conner.
| Working with DOM | Working with JS | Working With Functions |
|---|---|---|
| Accessing Dom Elements | Add/Remove Array Item | Add Default Arguments to Function |
| Grab Children/Parent Node(s) | Add/Remove Object Properties | Throttle/Debounce Functions |
| Create DOM Elements | Conditionals |
OlderNewer