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@ciro-unity
ciro-unity / MainLightNode.cs
Last active October 24, 2020 06:47
A custom node for Unity's ShaderGraph to capture lighting and use it into the shader. Works as of July 2018, but the APIs might change!
//This API to create new nodes has been deprecated in early 2019.
//This means that if you are on a more recent version of Shader Graph and Universal Render Pipeline, you should use instead a pre-made node, which acts like a container that allows you to inject custom HLSL code into Shader Graph without the need to create a node from scratch.
//Please use the new node, not the C# API described here.
//
//You can find more details about that node in the Docs: https://docs.unity3d.com/Packages/com.unity.shadergraph@6.7/manual/Custom-Function-Node.html
//I also blogged about it here: https://connect.unity.com/p/adding-your-own-hlsl-code-to-shader-graph-the-custom-function-node
//
//If you are still on a very old version of Lightweight Render Pipeline (you shouldn't!!), you can still see the C# code for this custom node by rolling back to a previous version.
@Kobusvdwalt
Kobusvdwalt / index.html
Last active January 31, 2022 22:23
Full Screen template for Unity HTML
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Unity WebGL Player | WebTest</title>
<script src="Build/UnityLoader.js"></script>
<style>
body{
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active July 18, 2026 13:37
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@LotteMakesStuff
LotteMakesStuff / PlayerLoop.cs
Last active September 24, 2024 06:38
Player Loop Visualizer: Built to explore the new PlayerLoopSystem api in Unity 2018.1b2. This tool shows you all the PlayerLoop systems that unity uses to update a frame, and demos how to add your own and even remove systems from the player loop. For more info see the patreon post https://www.patreon.com/posts/unity-2018-1-16336053
// Put this in an editor folder
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.LowLevel;
using UnityEngine.Profiling;
@reunono
reunono / CinemachineCameraShaker.cs
Last active January 16, 2023 07:51
Cinemachine camera shake
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Add this component to your Cinemachine Virtual Camera to have it shake when calling its ShakeCamera methods.
/// </summary>
public class CinemachineCameraShaker : MonoBehaviour
{
@snlehton
snlehton / UIFollow.cs
Created December 19, 2017 12:08
A simple Unity example script that makes a UI component track position of world space object rendered with specific world space camera. Canvas needs to be in Screen Space Camera mode.
// A simple Unity example script that makes a UI component track position of world space object rendered with
// specific world space camera. Canvas needs to be in Screen Space Camera mode.
[ExecuteInEditMode]
public class UIFollow : MonoBehaviour
{
[Tooltip("World space object to follow")]
public GameObject target;
[Tooltip("World space camera that renders the target")]
public Camera worldCamera;
[Tooltip("Canvas set in Screen Space Camera mode")]
@donovankeith
donovankeith / ArduinoOSC.ino
Last active January 9, 2023 23:35
Simple test project for driving RGB led with OSC messages.
/*
Send and receive OSC messages between NodeMCU and another OSC speaking device.
Send Case: Press a physical button (connected to NodeMCU) and get informed about it on your smartphone screen
Receive Case: Switch an LED (connected to NodeMCU) on or off via Smartphone
Written by Jackson Campbell <jcampbell@calarts.edu>
Modified by Donovan Keith <dkeith@calarts.edu>
for [Augmenting Realities](https://sites.google.com/view/augmentingrealities/home)
@kormyen
kormyen / GyroCamera.cs
Last active November 3, 2025 13:06
Unity3D script for rotating camera with a phone's gyro. Includes smoothing and initial offset. Edited from https://forum.unity3d.com/threads/sharing-gyroscope-camera-script-ios-tested.241825/
using UnityEngine;
using System.Collections;
public class GyroCamera : MonoBehaviour
{
// STATE
private float _initialYAngle = 0f;
private float _appliedGyroYAngle = 0f;
private float _calibrationYAngle = 0f;
private Transform _rawGyroRotation;
@dvddarias
dvddarias / SingletonScriptableObject.cs
Last active February 27, 2025 13:44
Better Unity Singleton Class
/************************************************************
* Better Singleton by David Darias
* Use as you like - credit where due would be appreciated :D
* Licence: WTFPL V2, Dec 2014
* Tested on Unity v5.6.0 (should work on earlier versions)
* 03/02/2017 - v1.1
* **********************************************************/
using System;
using UnityEngine;
@LotteMakesStuff
LotteMakesStuff / Colors.cs
Created April 6, 2017 23:45
Trying to set Colours from code but need something better than the few that unity provide and dont wanna mess around with colour values for ages? Colors is your friend!!!
using UnityEngine;
public class Colors
{
// NOTE: The follwing color names come from the CSS3 specification, Section 4.3 Extended Color Keywords
// http://www.w3.org/TR/css3-color/#svg-color
public static readonly Color AliceBlue = new Color32(240,248,255,255);
public static readonly Color AntiqueWhite = new Color32(250,235,215,255);
public static readonly Color Aqua= new Color32(0,255,255,255);