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local enemies = {} | |
local SumSpell = "SummonerFlash" | |
function onLoad() | |
for i, heroObj in pairs(GetEnemyHeroes()) do | |
if heroObj and heroObj.valid then | |
local curflash | |
if hero:GetSpellData(SUMMONER_1).name:find(SumSpell) then curflash = SUMMONER_1 end | |
if hero:GetSpellData(SUMMONER_2).name:find(SumSpell) then curflash = SUMMONER_2 end | |
enemies[heroObj.charName] = {curflash, nil} | |
end | |
end | |
end | |
function OnProcessSpell(unit, spell) | |
if unit and unit.valid and unit.team == TEAM_ENEMY and unit.type == "obj_AI_Hero" then | |
if spell.name == SumSpell then | |
local hero = nil | |
-- find the rigth hero | |
for i=1, heroManager.iCount, 1 do | |
local ihero = heroManager:getHero(i) | |
if ihero.charName == unit.charName | |
hero = ihero | |
end | |
end | |
local cd = hero:GetSpellData(curflash).currentCd | |
enemies[unit.charName][2] = os.clock() + cd | |
print unit.charName.." cast flash" | |
end | |
end | |
end | |
function OnTick() | |
for k,spell_cd in pairs(enemies) do | |
local cd = spell_cd[2] | |
if cd[2] ~= nil and cd[2] < (os.clock() + 5) then | |
print k.." flash up in 5" | |
enemies[k][2] = nil | |
end | |
end |
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