by Angel Leon. March 17, 2015;
Last update on December 14, 2023
Updated on February 27, 2023
Updated August 29, 2019.
$/
artifacts/
build/
docs/
lib/
packages/
samples/
src/
tests/
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
namespace Swing.Editor | |
{ | |
public class EditorCoroutine |
using System.IO; | |
using Nancy; | |
using Nancy.ViewEngines; | |
namespace Web.Modules | |
{ | |
public static class ModuleExtensions | |
{ | |
public static string RenderRazorViewToString(this NancyModule module, string viewName, object model) | |
{ |
using System; | |
using System.Collections; | |
using System.Text; | |
namespace System | |
{ | |
/// <summary> | |
/// Tuple. | |
/// </summary> | |
public static class Tuple |
#include <android/log.h> | |
class androidbuf: public std::streambuf { | |
public: | |
enum { bufsize = 128 }; // ... or some other suitable buffer size | |
androidbuf() { this->setp(buffer, buffer + bufsize - 1); } | |
private: | |
int overflow(int c) { | |
if (c == traits_type::eof()) { | |
*this->pptr() = traits_type::to_char_type(c); |
using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
//Unity 4.1.5 | |
public class UnityTextures : EditorWindow | |
{ |
$OutputEncoding = New-Object -typename System.Text.UTF8Encoding | |
[Console]::OutputEncoding = New-Object -typename System.Text.UTF8Encoding |
// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |