Created
November 26, 2011 07:13
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Testing Creation of Simplex Noise Textures
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function createNoiseTexture(width, height) { | |
var canvas = document.createElement("canvas"); | |
canvas.width = width; | |
canvas.height = height; | |
var context = canvas.getContext('2d'); | |
var image = context.createImageData( width, height ); | |
var imageData = image.data; | |
var simplex = new SimplexNoise(); | |
var now = Date.now(); | |
var w,h, n; | |
var octaves = 3; | |
for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) { | |
h = Math.floor( j/width ); | |
w = j % width; | |
n = 0; | |
for (var oi=0; oi < octaves; oi++) { | |
var exp = Math.pow(2, oi); | |
n += simplex.noise(w/width * exp, h/height* exp) / (exp * 2) ; | |
} | |
//n /= octaves; | |
n = Math.floor(Math.abs(n) * 255); | |
//n = Math.floor((simplex.noise(w/width, h/height)+1)/2 * 255); | |
imageData[ i ] = n; | |
imageData[ i + 1 ] = n; | |
imageData[ i + 2 ] = n; | |
imageData[ i + 3 ] = 255; | |
} | |
context.putImageData( image, 0, 0 ); | |
console.log('done', Date.now() - now); | |
document.body.appendChild(canvas); | |
var texture = new THREE.Texture( canvas ); | |
texture.needsUpdate = true; | |
return texture; | |
} | |
var texture = createNoiseTexture(1024, 1024); |
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